For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Jedna. 08/12 to 08/25, 4 days. 1 earlier day is left out — below 120 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/25.
Direct duels in Heist: how Lumi does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Jedna. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Lumi runs in 4 circles — whoever Lumi beats beats someone who in turn beats Lumi. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
59.2%
5,426 games
Bibi
58.7%
1,120 games
Mico
56.2%
3,474 games
Chuck
56.3%
2,540 games
Edgar
55.1%
6,545 games
Bull
54.5%
1,790 games
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | lameknagod | Masters | 101 | 56.0% | 81.2% |
| 2 | 歪歪 | Masters | 125 | 49.0% | 65.6% |
| 3 | イく…("")/// | Legendary | 73 | 47.3% | 71.2% |
| 4 | Izuki | Masters | 95 | 47.1% | 66.3% |
| 5 | IGM┃LastCat7 | Masters | 75 | 46.6% | 69.3% |