For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Jedna. 08/12 to 08/25, 4 days. 3 earlier days are left out — below 250 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/25.
Direct duels in Heist: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Jedna. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chuck runs in 1 circle — whoever Chuck beats beats someone who in turn beats Chuck. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
64.6%
30,339 games
Jessie
63.1%
13,915 games
8-Bit
61.6%
19,234 games
Edgar
60.5%
33,378 games
Nita
60.4%
8,669 games
Carl
59.8%
7,167 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝓡𝓾𝔃𝓰𝓪𝓻❦ | Masters | 22 | 37.6% | 72.7% |
| 2 | 𝕴𝖇𝖗𝖆𝖍𝖊𝖒 | Legendary | 24 | 36.8% | 66.7% |
| 3 | forse sono Gesù | Legendary | 24 | 35.9% | 62.5% |
| 4 | ドラえもん | Mythic | 29 | 35.9% | 58.6% |
| 5 | NoMoreMilo | Masters | 22 | 35.7% | 63.6% |