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EN

Lumi

Damage Dealer Mythic Ranked · Masters
52.0%Win rate across all maps
664Games
52Trust Score
61. of 105Rank by score

Best map: Triple Dribble with 54.4% from 968 games.

Wins early — in Heist 5.6 points better in short rounds than in long ones (52.1% against 46.5%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 14.
Win rate 51.51.9 %
Popularity 36.0.24 %
Breadth 24.3% of maps
Counter safety 83.32.8 %
Star rate 14.15.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 19 days. 7 earlier days are left out — below 128 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/03 — 49.6% from 226 appearances08/04 — 51.4% from 694 appearances08/05 — 49.7% from 1,341 appearances08/06 — 47.8% from 868 appearances08/07 — 49.3% from 280 appearances08/08 — 51.6% from 467 appearances08/09 — 46.4% from 560 appearances08/10 — 48.8% from 1,062 appearances08/11 — 47.2% from 1,078 appearances08/12 — 47.4% from 574 appearances08/13 — 50.7% from 383 appearances08/14 — 52.0% from 319 appearances08/15 — 50.5% from 190 appearances08/16 — 48.4% from 320 appearances08/17 — 49.7% from 181 appearances08/18 — 49.0% from 471 appearances08/19 — 42.3% from 291 appearances08/24 — 57.9% from 171 appearances08/25 — 48.9% from 376 appearances
49.6%08/03 48.9%08/25

Pick rate

08/03 — 1.9% from 226 appearances08/04 — 2.0% from 694 appearances08/05 — 2.3% from 1,341 appearances08/06 — 1.8% from 868 appearances08/07 — 1.8% from 280 appearances08/08 — 1.9% from 467 appearances08/09 — 2.0% from 560 appearances08/10 — 2.0% from 1,062 appearances08/11 — 1.8% from 1,078 appearances08/12 — 2.1% from 574 appearances08/13 — 2.1% from 383 appearances08/14 — 2.2% from 319 appearances08/15 — 1.9% from 190 appearances08/16 — 2.3% from 320 appearances08/17 — 1.8% from 181 appearances08/18 — 2.1% from 471 appearances08/19 — 2.6% from 291 appearances08/24 — 4.0% from 171 appearances08/25 — 4.1% from 376 appearances
1.9%08/03 4.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 59.4% from 549 gamesSilver — 53.7% from 2,330 gamesGold — 47.7% from 40,345 gamesDiamond — 45.7% from 58,798 gamesMythic — 44.0% from 314,207 gamesLegendary — 45.7% from 202,111 gamesMasters — 49.0% from 10,057 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ballprev. season 54.4%
968 58
Layer Cake Bounty 55.6%
453 47
Pit Stop Heist 51.9%
1500 65
Hot Potato Heistprev. season 52.7%
749 54
Spiraling Out Brawl Ball 50.8%
1915 68
Undermine Gem Grab 51.8%
941 58
Sneaky Fields Brawl Ballprev. season 50.9%
905 57
Gem Fort Gem Grab 50.7%
833 56
Center Stage Brawl Ballprev. season 49.6%
920 57
Parallel Plays Hot Zoneprev. season 49.5%
824 56
Bridge Too Far Heistprev. season 48.5%
1624 66
Pinhole Punt Brawl Ball 50.0%
436 46
Pinball Dreams Brawl Ballprev. season 49.4%
593 51
Hard Rock Mine Gem Grab 48.4%
899 57
Crystal Arcade Gem Grabprev. season 46.2%
9845 93
Dry Season Bountyprev. season 47.4%
1309 63
Kaboom Canyon Heistprev. season 46.4%
3521 77
Deathcap Trap Gem Grabprev. season 45.3%
8595 91
Safe Zone Heistprev. season 45.8%
2179 70
New Horizons Knockoutprev. season 46.2%
894 57
Flaring Phoenix Knockoutprev. season 45.9%
1171 61
Safe(r) Zone Heist 46.3%
598 51
Open Business Hot Zoneprev. season 45.5%
707 53
Rustic Arcade Gem Grabprev. season 44.3%
3343 77
Out in the Open Knockoutprev. season 44.3%
1041 59
Hideout Bountyprev. season 43.4%
3117 76
Beach Ball Brawl Ball 43.5%
382 44
Dueling Beetles Hot Zoneprev. season 43.0%
588 51
Double Swoosh Gem Grabprev. season 43.0%
574 50
Shooting Star Bountyprev. season 42.3%
2536 72
Ring of Fire Hot Zone 41.9%
821 56

Who beats Lumi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 イく…("")/// Legendary 45 46.8% 84.4%
2 グヂ|Sxcred_99 🤠 Legendary 44 44.0% 77.3%
3 SF|JACKYPIES🤤 Legendary 72 43.7% 65.3%
4 IGM┃LastCat7 Masters 26 42.8% 92.3%
5 ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Masters 79 41.0% 58.2%