Best map: Triple Dribble with 54.4% from 968 games.
Wins early — in Heist 5.6 points better in short rounds than in long ones (52.1% against 46.5%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/25, 19 days. 7 earlier days are left out — below 128 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble prev. season |
54.4% | 968 | 58 | ||
Layer Cake ![]() |
55.6% | 453 | 47 | ||
Pit Stop ![]() |
51.9% | 1500 | 65 | ||
Hot Potato prev. season |
52.7% | 749 | 54 | ||
Spiraling Out ![]() |
50.8% | 1915 | 68 | ||
Undermine ![]() |
51.8% | 941 | 58 | ||
Sneaky Fields prev. season |
50.9% | 905 | 57 | ||
Gem Fort ![]() |
50.7% | 833 | 56 | ||
Center Stage prev. season |
49.6% | 920 | 57 | ||
Parallel Plays prev. season |
49.5% | 824 | 56 | ||
Bridge Too Far prev. season |
48.5% | 1624 | 66 | ||
Pinhole Punt ![]() |
50.0% | 436 | 46 | ||
Pinball Dreams prev. season |
49.4% | 593 | 51 | ||
Hard Rock Mine ![]() |
48.4% | 899 | 57 | ||
Crystal Arcade prev. season |
46.2% | 9845 | 93 | ||
Dry Season prev. season |
47.4% | 1309 | 63 | ||
Kaboom Canyon prev. season |
46.4% | 3521 | 77 | ||
Deathcap Trap prev. season |
45.3% | 8595 | 91 | ||
Safe Zone prev. season |
45.8% | 2179 | 70 | ||
New Horizons prev. season |
46.2% | 894 | 57 | ||
Flaring Phoenix prev. season |
45.9% | 1171 | 61 | ||
Safe(r) Zone ![]() |
46.3% | 598 | 51 | ||
Open Business prev. season |
45.5% | 707 | 53 | ||
Rustic Arcade prev. season |
44.3% | 3343 | 77 | ||
Out in the Open prev. season |
44.3% | 1041 | 59 | ||
Hideout prev. season |
43.4% | 3117 | 76 | ||
Beach Ball ![]() |
43.5% | 382 | 44 | ||
Dueling Beetles prev. season |
43.0% | 588 | 51 | ||
Double Swoosh prev. season |
43.0% | 574 | 50 | ||
Shooting Star prev. season |
42.3% | 2536 | 72 | ||
Ring of Fire ![]() |
41.9% | 821 | 56 |
Who beats Lumi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | イく…("")/// | Legendary | 45 | 46.8% | 84.4% |
| 2 | グヂ|Sxcred_99 🤠 | Legendary | 44 | 44.0% | 77.3% |
| 3 | SF|JACKYPIES🤤 | Legendary | 72 | 43.7% | 65.3% |
| 4 | IGM┃LastCat7 | Masters | 26 | 42.8% | 92.3% |
| 5 | ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ | Masters | 79 | 41.0% | 58.2% |