Best map: Triple Dribble with 54.4% from 968 games.
Wins early — in Heist 5.7 points better in short rounds than in long ones (52.6% against 46.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/25, 18 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.7 — punishes weak opponents: from Silver to Masters the win rate drops by 2.7 points (regression 47.9% to 45.1%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 7 of 31 maps. 3 of 7 rows are too thin for Masters alone and add Legendary / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble prev. season |
54.4% | 968 | 58 | ||
Spiraling Out +Legendary |
50.7% | 1961 | 69 | ||
Sneaky Fields prev. season |
50.9% | 905 | 57 | ||
Center Stage prev. season |
49.6% | 920 | 57 | ||
Pinball Dreams prev. season |
49.4% | 597 | 51 | ||
Pinhole Punt +Legendary + Mythic |
49.3% | 505 | 48 | ||
Beach Ball +Legendary + Mythic |
44.6% | 464 | 47 |
Direct duels in Brawl Ball: how Lumi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.1% against Sprout in Knockout. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
56.2%
2,969 games
Ash
56.1%
2,175 games
Jacky
63.6%
242 games
Bull
53.8%
2,297 games
Doug
55.4%
525 games
Shade
52.7%
1,792 games
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | イく…("")/// | Legendary | 45 | 46.7% | 84.4% |
| 2 | グヂ|Sxcred_99 🤠 | Legendary | 44 | 43.9% | 77.3% |
| 3 | SF|JACKYPIES🤤 | Legendary | 72 | 43.6% | 65.3% |
| 4 | IGM┃LastCat7 | Masters | 26 | 42.7% | 92.3% |
| 5 | ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ | Masters | 83 | 41.1% | 57.8% |