My roster

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EN

Lumi

Damage Dealer Mythic Ranked · Masters Brawl Ball
51.2%Win rate in Brawl Ball
3,478Games
77Trust Score
14. of 84Rank in Brawl Ball
−2.7Skill bonus

Best map: Triple Dribble with 54.4% from 968 games.

Wins early — in Heist 5.7 points better in short rounds than in long ones (52.6% against 46.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 18.
Win rate 57.51.2 %
Popularity 92.4.86 %
Breadth 24.3% of maps
Counter safety 80.41.2 %
Star rate 18.14.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/03 — 56.9% from 65 appearances08/04 — 57.3% from 260 appearances08/05 — 55.6% from 414 appearances08/06 — 49.5% from 277 appearances08/07 — 51.5% from 103 appearances08/08 — 53.0% from 185 appearances08/09 — 50.0% from 190 appearances08/10 — 51.3% from 378 appearances08/11 — 47.2% from 362 appearances08/12 — 50.0% from 192 appearances08/13 — 48.9% from 133 appearances08/14 — 51.9% from 108 appearances08/15 — 46.4% from 84 appearances08/16 — 44.2% from 104 appearances08/18 — 49.0% from 151 appearances08/19 — 46.8% from 109 appearances08/24 — 54.3% from 70 appearances08/25 — 55.2% from 165 appearances
56.9%08/03 55.2%08/25

Pick rate

08/03 — 3.8% from 65 appearances08/04 — 5.2% from 260 appearances08/05 — 5.1% from 414 appearances08/06 — 4.1% from 277 appearances08/07 — 5.0% from 103 appearances08/08 — 5.1% from 185 appearances08/09 — 4.9% from 190 appearances08/10 — 4.8% from 378 appearances08/11 — 4.0% from 362 appearances08/12 — 4.5% from 192 appearances08/13 — 4.9% from 133 appearances08/14 — 5.1% from 108 appearances08/15 — 5.6% from 84 appearances08/16 — 4.8% from 104 appearances08/18 — 4.4% from 151 appearances08/19 — 6.8% from 109 appearances08/24 — 9.3% from 70 appearances08/25 — 7.5% from 165 appearances
3.8%08/03 7.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.7 — punishes weak opponents: from Silver to Masters the win rate drops by 2.7 points (regression 47.9% to 45.1%). Higher up he gets outplayed.

Silver — 56.8% from 414 gamesGold — 50.7% from 9,798 gamesDiamond — 47.5% from 16,501 gamesMythic — 45.0% from 89,911 gamesLegendary — 46.4% from 69,344 gamesMasters — 51.2% from 3,478 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 7 of 31 maps. 3 of 7 rows are too thin for Masters alone and add Legendary / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ballprev. season 54.4%
968 58
Spiraling Out Brawl Ball+Legendary 50.7%
1961 69
Sneaky Fields Brawl Ballprev. season 50.9%
905 57
Center Stage Brawl Ballprev. season 49.6%
920 57
Pinball Dreams Brawl Ballprev. season 49.4%
597 51
Pinhole Punt Brawl Ball+Legendary + Mythic 49.3%
505 48
Beach Ball Brawl Ball+Legendary + Mythic 44.6%
464 47

Against whom

Direct duels in Brawl Ball: how Lumi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.1% against Sprout in Knockout. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 56.2% 2,969 games Ash 56.1% 2,175 games Jacky 63.6% 242 games Bull 53.8% 2,297 games Doug 55.4% 525 games Shade 52.7% 1,792 games

Who plays him best soon

Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 イく…("")/// Legendary 45 46.7% 84.4%
2 グヂ|Sxcred_99 🤠 Legendary 44 43.9% 77.3%
3 SF|JACKYPIES🤤 Legendary 72 43.6% 65.3%
4 IGM┃LastCat7 Masters 26 42.7% 92.3%
5 ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Masters 83 41.1% 57.8%