My roster

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EN

Mandy

Marksman Epic Ranked · Gold
49.4%Win rate across all maps
133,412Games
100Trust Score
53. of 105Rank by score
−4.5Skill bonus

Best map: Shooting Star with 54.9% from 9,464 games.

Wins early — in Hot Zone 7.4 points better in short rounds than in long ones (31.7% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 44.Star rate
Win rate 48.49.4 %
Popularity 69.0.96 %
Breadth 55.17% of maps
Counter safety 44.25.5 %
Star rate 82.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 18 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/02 — 53.8% from 78 appearances08/03 — 46.2% from 184 appearances08/04 — 52.9% from 647 appearances08/05 — 52.4% from 1,894 appearances08/06 — 52.1% from 1,356 appearances08/13 — 57.4% from 68 appearances08/14 — 54.4% from 79 appearances08/15 — 54.4% from 79 appearances08/16 — 45.5% from 101 appearances08/17 — 50.0% from 88 appearances08/18 — 43.3% from 97 appearances08/20 — 52.8% from 22,486 appearances08/21 — 51.6% from 21,736 appearances08/22 — 48.0% from 17,231 appearances08/23 — 47.9% from 16,148 appearances08/24 — 48.0% from 26,482 appearances08/25 — 48.2% from 23,024 appearances08/26 — 48.3% from 6,305 appearances
53.8%08/02 48.3%08/26

Pick rate

08/02 — 1.3% from 78 appearances08/03 — 1.4% from 184 appearances08/04 — 1.5% from 647 appearances08/05 — 1.5% from 1,894 appearances08/06 — 1.6% from 1,356 appearances08/13 — 1.7% from 68 appearances08/14 — 1.9% from 79 appearances08/15 — 1.7% from 79 appearances08/16 — 1.7% from 101 appearances08/17 — 1.3% from 88 appearances08/18 — 1.6% from 97 appearances08/20 — 0.9% from 22,486 appearances08/21 — 0.9% from 21,736 appearances08/22 — 1.0% from 17,231 appearances08/23 — 1.1% from 16,148 appearances08/24 — 1.0% from 26,482 appearances08/25 — 0.9% from 23,024 appearances08/26 — 0.8% from 6,305 appearances
1.3%08/02 0.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 50.0% to 45.5%). Higher up he gets outplayed.

Bronze — 54.6% from 884 gamesSilver — 56.6% from 9,938 gamesGold — 49.5% from 138,268 gamesDiamond — 46.7% from 173,698 gamesMythic — 46.6% from 785,543 gamesLegendary — 48.6% from 132,551 gamesMasters — 51.5% from 1,607 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 8 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 54.9%
9464 92
Dry Season Bounty 54.0%
9858 93
Flaring Phoenix Knockout 53.5%
12939 97
Out in the Open Knockout 52.1%
12390 96
Hideout Bounty 52.3%
8227 90
New Horizons Knockout 51.1%
8863 91
Belle's Rock Knockout 50.4%
9645 92
Layer Cake Bounty 49.8%
4700 82
Safe(r) Zone Heist 49.3%
9035 91
Bridge Too Far Heist 49.2%
10540 94
Safe Zone Heist 48.9%
9300 92
Rustic Arcade Gem Grab 47.1%
3449 77
Beach Ball Brawl Ball+Diamond + Mythic 47.9%
71 19
Pinball Dreams Brawl Ball 45.2%
717 54
Undermine Gem Grab 43.8%
1320 63
Hot Potato Heist 42.6%
5773 85
Deathcap Trap Gem Grab+Diamondprev. season 43.0%
1241 62
Pinhole Punt Brawl Ball+Diamond + Mythic 40.4%
57 16
Kaboom Canyon Heist 41.7%
4439 81
Hard Rock Mine Gem Grab 42.0%
1420 64
Pit Stop Heist 41.2%
3320 76
Center Stage Brawl Ball+Diamond 41.3%
767 55
Sneaky Fields Brawl Ball+Diamond 40.2%
654 52
Gem Fort Gem Grab 39.4%
1241 62
Crystal Arcade Gem Grab+Diamondprev. season 38.5%
1088 60
Triple Dribble Brawl Ball+Diamond 38.2%
680 53
Double Swoosh Gem Grab 37.8%
1147 61
Open Business Hot Zone 36.8%
948 58
Spiraling Out Brawl Ball+Diamond 36.5%
819 56
Parallel Plays Hot Zone 36.2%
607 51
Ring of Fire Hot Zone 34.5%
1323 63
Dueling Beetles Hot Zone 32.9%
809 55

Who beats Mandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 38.8% 57.1%
2 🥶🥶 Legendary 36 38.4% 66.7%
3 Vornyx Legendary 40 37.9% 62.5%
4 RestB-_ Legendary 25 37.3% 72.0%
5 しゃーなし助けてやるよPS Legendary 20 36.4% 75.0%