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Mandy

Marksman Epic Ranked · Diamond
47.2%Win rate across all maps
90,234Games
100Trust Score
89. of 105Rank by score
−4.5Skill bonus

Best map: Shooting Star with 51.7% from 8,146 games.

Wins early — in Hot Zone 7.4 points better in short rounds than in long ones (31.7% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 14.PopularityBreadthCounter safetyStar rate
Win rate 14.47.2 %
Popularity 70.1.07 %
Breadth 38.10% of maps
Counter safety 17.26.3 %
Star rate 82.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/03 — 46.9% from 813 appearances08/04 — 47.2% from 3,378 appearances08/05 — 46.6% from 10,931 appearances08/06 — 46.8% from 11,093 appearances08/10 — 43.6% from 544 appearances08/11 — 44.8% from 1,711 appearances08/12 — 44.6% from 4,747 appearances08/13 — 45.7% from 6,579 appearances08/14 — 45.7% from 7,330 appearances08/15 — 46.2% from 7,253 appearances08/16 — 45.3% from 8,633 appearances08/17 — 45.9% from 8,788 appearances08/18 — 46.7% from 8,417 appearances08/19 — 48.3% from 2,038 appearances08/20 — 47.7% from 11,337 appearances08/21 — 47.7% from 20,939 appearances08/22 — 46.9% from 15,326 appearances08/23 — 46.3% from 12,008 appearances08/24 — 47.0% from 15,113 appearances08/25 — 47.8% from 12,447 appearances08/26 — 47.3% from 3,064 appearances
46.9%08/03 47.3%08/26

Pick rate

08/03 — 2.0% from 813 appearances08/04 — 1.9% from 3,378 appearances08/05 — 2.0% from 10,931 appearances08/06 — 2.1% from 11,093 appearances08/10 — 2.1% from 544 appearances08/11 — 1.8% from 1,711 appearances08/12 — 1.9% from 4,747 appearances08/13 — 1.8% from 6,579 appearances08/14 — 1.8% from 7,330 appearances08/15 — 1.7% from 7,253 appearances08/16 — 1.8% from 8,633 appearances08/17 — 1.7% from 8,788 appearances08/18 — 1.7% from 8,417 appearances08/19 — 1.6% from 2,038 appearances08/20 — 0.9% from 11,337 appearances08/21 — 1.0% from 20,939 appearances08/22 — 1.1% from 15,326 appearances08/23 — 1.1% from 12,008 appearances08/24 — 1.1% from 15,113 appearances08/25 — 1.2% from 12,447 appearances08/26 — 1.0% from 3,064 appearances
2.0%08/03 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 50.0% to 45.5%). Higher up he gets outplayed.

Bronze — 54.6% from 884 gamesSilver — 56.6% from 9,938 gamesGold — 49.5% from 138,268 gamesDiamond — 46.7% from 173,698 gamesMythic — 46.6% from 785,543 gamesLegendary — 48.6% from 132,551 gamesMasters — 51.5% from 1,607 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 5 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 51.7%
8146 90
Dry Season Bounty 51.6%
7843 89
Flaring Phoenix Knockout 51.2%
9946 93
Hideout Bounty 50.9%
6521 87
Out in the Open Knockout 49.7%
8895 91
New Horizons Knockout 49.2%
6209 86
Belle's Rock Knockout 48.8%
6191 86
Layer Cake Bounty 48.3%
3086 75
Pinball Dreams Brawl Ball 47.9%
445 46
Safe(r) Zone Heist 45.1%
5874 85
Bridge Too Far Heist 44.8%
6793 87
Safe Zone Heist 44.5%
5930 85
Beach Ball Brawl Ball+Mythic + Gold 47.9%
71 19
Rustic Arcade Gem Grab 44.1%
2149 70
Gem Fort Gem Grab 44.5%
584 50
Hard Rock Mine Gem Grab 43.5%
710 53
Pinhole Punt Brawl Ball+Mythic + Gold 40.4%
57 16
Deathcap Trap Gem Grabprev. season 42.5%
1180 61
Center Stage Brawl Ballprev. season 39.1%
606 51
Crystal Arcade Gem Grabprev. season 38.6%
1000 59
Double Swoosh Gem Grab 37.6%
492 48
Triple Dribble Brawl Ball+Mythicprev. season 38.0%
1890 68
Undermine Gem Grab 37.4%
692 53
Kaboom Canyon Heist 37.4%
2378 71
Spiraling Out Brawl Ball+Mythic + Gold 36.8%
881 57
Hot Potato Heist 36.8%
3029 75
Sneaky Fields Brawl Ball+Mythicprev. season 36.2%
1634 66
Parallel Plays Hot Zoneprev. season 35.4%
656 52
Ring of Fire Hot Zone 34.6%
745 54
Pit Stop Heist 35.1%
1395 64
Open Business Hot Zone 31.2%
465 47
Dueling Beetles Hot Zoneprev. season 30.0%
907 57

Who beats Mandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 38.8% 57.1%
2 🥶🥶 Legendary 36 38.4% 66.7%
3 Vornyx Legendary 40 37.9% 62.5%
4 RestB-_ Legendary 25 37.3% 72.0%
5 しゃーなし助けてやるよPS Legendary 20 36.4% 75.0%