My roster

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Mandy

Marksman Epic Ranked · Mythic
46.2%Win rate across all maps
29,390Games
100Trust Score
90. of 105Rank by score
−4.5Skill bonus

Best map: Flaring Phoenix with 50.5% from 4,670 games.

Wins early — in Hot Zone 7.4 points better in short rounds than in long ones (31.7% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 13.46.2 %
Popularity 58.0.77 %
Breadth 0.0% of maps
Counter safety 15.28.7 %
Star rate 82.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/02 — 44.6% from 428 appearances08/03 — 46.5% from 1,595 appearances08/04 — 47.4% from 9,637 appearances08/05 — 46.9% from 35,875 appearances08/06 — 46.3% from 25,004 appearances08/07 — 46.8% from 5,778 appearances08/08 — 46.0% from 5,354 appearances08/09 — 46.4% from 6,068 appearances08/10 — 45.6% from 16,629 appearances08/11 — 46.3% from 59,359 appearances08/12 — 46.1% from 90,014 appearances08/13 — 46.7% from 88,583 appearances08/14 — 46.8% from 83,873 appearances08/15 — 46.8% from 80,355 appearances08/16 — 46.7% from 81,005 appearances08/17 — 46.7% from 78,335 appearances08/18 — 46.3% from 70,697 appearances08/19 — 46.9% from 16,779 appearances08/20 — 48.2% from 740 appearances08/21 — 46.8% from 4,214 appearances08/22 — 45.8% from 4,681 appearances08/23 — 47.0% from 5,078 appearances08/24 — 46.8% from 7,441 appearances08/25 — 45.2% from 6,269 appearances08/26 — 45.4% from 967 appearances
44.6%08/02 45.4%08/26

Pick rate

08/02 — 1.3% from 428 appearances08/03 — 1.4% from 1,595 appearances08/04 — 1.5% from 9,637 appearances08/05 — 1.5% from 35,875 appearances08/06 — 1.4% from 25,004 appearances08/07 — 1.4% from 5,778 appearances08/08 — 1.4% from 5,354 appearances08/09 — 1.4% from 6,068 appearances08/10 — 1.4% from 16,629 appearances08/11 — 1.4% from 59,359 appearances08/12 — 1.4% from 90,014 appearances08/13 — 1.3% from 88,583 appearances08/14 — 1.3% from 83,873 appearances08/15 — 1.3% from 80,355 appearances08/16 — 1.4% from 81,005 appearances08/17 — 1.3% from 78,335 appearances08/18 — 1.4% from 70,697 appearances08/19 — 1.2% from 16,779 appearances08/20 — 0.6% from 740 appearances08/21 — 0.7% from 4,214 appearances08/22 — 0.7% from 4,681 appearances08/23 — 0.8% from 5,078 appearances08/24 — 0.8% from 7,441 appearances08/25 — 0.8% from 6,269 appearances08/26 — 0.7% from 967 appearances
1.3%08/02 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 50.0% to 45.5%). Higher up he gets outplayed.

Bronze — 54.2% from 871 gamesSilver — 56.6% from 9,819 gamesGold — 49.5% from 136,655 gamesDiamond — 46.7% from 172,930 gamesMythic — 46.6% from 785,142 gamesLegendary — 48.6% from 132,365 gamesMasters — 51.3% from 1,599 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 2 of 30 rows are too thin for Mythic alone and add Diamond / Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 50.5%
4670 82
Layer Cake Bounty 50.0%
1011 59
Hideout Bounty 48.7%
2708 73
New Horizons Knockout 48.6%
2074 69
Dry Season Bounty 48.2%
3364 77
Belle's Rock Knockout 48.1%
2125 70
Shooting Star Bounty 47.2%
2969 75
Out in the Open Knockout 47.0%
3370 77
Rustic Arcade Gem Grab 44.1%
413 45
Deathcap Trap Gem Grabprev. season 42.5%
7136 88
Safe(r) Zone Heist 42.3%
1632 66
Crystal Arcade Gem Grabprev. season 41.2%
6289 86
Double Swoosh Gem Grabprev. season 40.6%
2845 74
Gem Fort Gem Grabprev. season 40.2%
3552 77
Undermine Gem Grabprev. season 40.0%
4680 82
Hard Rock Mine Gem Grabprev. season 39.9%
4936 82
Bridge Too Far Heist 40.0%
1768 67
Safe Zone Heist 39.4%
1602 66
Triple Dribble Brawl Ballprev. season 39.2%
1361 63
Pinball Dreams Brawl Ballprev. season 39.0%
3209 76
Center Stage Brawl Ballprev. season 37.3%
1771 67
Hot Potato Heist 35.4%
427 46
Sneaky Fields Brawl Ballprev. season 35.7%
1122 60
Pit Stop Heist+Diamond 34.8%
1444 64
Spiraling Out Brawl Ball+Legendary + Diamond 30.7%
378 44
Ring of Fire Hot Zoneprev. season 33.1%
6001 85
Kaboom Canyon Heist 30.4%
450 47
Parallel Plays Hot Zoneprev. season 31.8%
1203 61
Open Business Hot Zoneprev. season 30.7%
2951 75
Dueling Beetles Hot Zoneprev. season 30.5%
2112 70

Who beats Mandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 38.8% 57.1%
2 Vornyx Legendary 40 37.9% 62.5%
3 🥶🥶 Legendary 33 37.9% 66.7%
4 RestB-_ Legendary 25 37.3% 72.0%
5 MRM/だんぼーる Legendary 45 36.3% 55.6%