My roster

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Max

Support Mythic Ranked · Masters Brawl Ball
50.4%Win rate in Brawl Ball
4,270Games
80Trust Score
18. of 84Rank in Brawl Ball
+11.0Skill bonus

Best map: Spiraling Out with 55.2% from 3,504 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 5.
Win rate 45.50.4 %
Popularity 94.5.89 %
Breadth 92.43% of maps
Counter safety 23.33.1 %
Star rate 5.9.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 18 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 5.0% and has not shifted measurably of late.

Win rate

08/03 — 51.4% from 111 appearances08/04 — 46.8% from 280 appearances08/05 — 49.3% from 511 appearances08/06 — 53.9% from 393 appearances08/07 — 48.5% from 130 appearances08/08 — 48.7% from 226 appearances08/09 — 50.7% from 201 appearances08/10 — 51.6% from 521 appearances08/11 — 52.2% from 500 appearances08/12 — 50.2% from 203 appearances08/13 — 44.7% from 159 appearances08/14 — 58.8% from 136 appearances08/16 — 54.6% from 152 appearances08/17 — 55.4% from 112 appearances08/18 — 41.9% from 217 appearances08/19 — 40.0% from 90 appearances08/25 — 52.0% from 125 appearances08/26 — 61.2% from 67 appearances
51.4%08/03 61.2%08/26

Pick rate

08/03 — 6.5% from 111 appearances08/04 — 5.6% from 280 appearances08/05 — 6.2% from 511 appearances08/06 — 5.8% from 393 appearances08/07 — 6.3% from 130 appearances08/08 — 6.2% from 226 appearances08/09 — 5.1% from 201 appearances08/10 — 6.6% from 521 appearances08/11 — 5.6% from 500 appearances08/12 — 4.8% from 203 appearances08/13 — 5.9% from 159 appearances08/14 — 6.4% from 136 appearances08/16 — 7.0% from 152 appearances08/17 — 6.7% from 112 appearances08/18 — 6.4% from 217 appearances08/19 — 5.6% from 90 appearances08/25 — 5.4% from 125 appearances08/26 — 5.9% from 67 appearances
6.5%08/03 5.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +11.0 — rewards skill: from Bronze to Masters the win rate climbs by 11.0 points (regression 40.1% to 51.1%). The higher the tier, the better he does.

Bronze — 29.5% from 1,049 gamesSilver — 42.0% from 2,216 gamesGold — 44.4% from 25,726 gamesDiamond — 47.0% from 24,998 gamesMythic — 46.8% from 90,802 gamesLegendary — 49.6% from 69,134 gamesMasters — 50.4% from 4,270 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 7 of 31 maps. 3 of 7 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball+Legendary 55.2%
3504 77
Triple Dribble Brawl Ballprev. season 52.7%
991 58
Pinball Dreams Brawl Ballprev. season 51.6%
1230 62
Pinhole Punt Brawl Ball+Legendary 51.8%
575 50
Center Stage Brawl Ballprev. season 50.7%
1000 59
Beach Ball Brawl Ball+Legendary 51.0%
571 50
Sneaky Fields Brawl Ballprev. season 46.2%
971 58

Against whom

Direct duels in Brawl Ball: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.5% against Hank in Hot Zone. On average the worst case sits at 29.2%.

Counters

Max counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Rico 54.8% 8,110 games Ash 55.2% 3,664 games Emz 53.0% 7,726 games Bull 53.1% 3,996 games Doug 55.0% 875 games Buzz 53.7% 1,546 games

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 43.9% 85.7%
2 Makuzu09 Masters 39 43.1% 79.5%
3 Nikoko💘 Masters 37 43.1% 81.1%
4 тимурка мурмяу Legendary 75 42.5% 62.7%
5 Lady gaga Legendary 46 42.1% 71.7%