Best map: Spiraling Out with 55.2% from 3,504 games.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/26, 18 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.
Steadily picked — the pick rate sits at 5.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +11.0 — rewards skill: from Bronze to Masters the win rate climbs by 11.0 points (regression 40.1% to 51.1%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 7 of 31 maps. 3 of 7 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out +Legendary |
55.2% | 3504 | 77 | ||
Triple Dribble prev. season |
52.7% | 991 | 58 | ||
Pinball Dreams prev. season |
51.6% | 1230 | 62 | ||
Pinhole Punt +Legendary |
51.8% | 575 | 50 | ||
Center Stage prev. season |
50.7% | 1000 | 59 | ||
Beach Ball +Legendary |
51.0% | 571 | 50 | ||
Sneaky Fields prev. season |
46.2% | 971 | 58 |
Direct duels in Brawl Ball: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.5% against Hank in Hot Zone. On average the worst case sits at 29.2%.
Max counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Rico
54.8%
8,110 games
Ash
55.2%
3,664 games
Emz
53.0%
7,726 games
Bull
53.1%
3,996 games
Doug
55.0%
875 games
Buzz
53.7%
1,546 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Phantom_Z(-_・)⚡ | Masters | 35 | 43.9% | 85.7% |
| 2 | Makuzu09 | Masters | 39 | 43.1% | 79.5% |
| 3 | Nikoko💘 | Masters | 37 | 43.1% | 81.1% |
| 4 | тимурка мурмяу | Legendary | 75 | 42.5% | 62.7% |
| 5 | Lady gaga | Legendary | 46 | 42.1% | 71.7% |