My roster

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EN

Max

Support Mythic Ranked · Mythic
50.2%Win rate across all maps
116,015Games
100Trust Score
23. of 105Rank by score
+10.1Skill bonus

Best map: Rustic Arcade with 53.8% from 8,524 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 3.
Win rate 71.50.2 %
Popularity 94.3.20 %
Breadth 66.17% of maps
Counter safety 21.29.2 %
Star rate 3.8.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.

Win rate

08/03 — 51.0% from 1,060 appearances08/04 — 48.7% from 6,169 appearances08/05 — 48.2% from 20,639 appearances08/06 — 47.2% from 16,233 appearances08/07 — 48.1% from 3,822 appearances08/08 — 46.8% from 3,682 appearances08/09 — 47.8% from 4,126 appearances08/10 — 48.2% from 11,171 appearances08/11 — 47.9% from 37,732 appearances08/12 — 47.7% from 61,657 appearances08/13 — 48.3% from 63,541 appearances08/14 — 47.8% from 58,871 appearances08/15 — 48.2% from 55,146 appearances08/16 — 48.0% from 52,757 appearances08/17 — 48.2% from 52,831 appearances08/18 — 47.9% from 44,324 appearances08/19 — 48.0% from 12,942 appearances08/20 — 50.4% from 6,163 appearances08/21 — 50.2% from 24,293 appearances08/22 — 50.6% from 23,400 appearances08/23 — 50.6% from 19,617 appearances08/24 — 49.8% from 24,724 appearances08/25 — 49.7% from 16,705 appearances08/26 — 48.7% from 1,113 appearances
51.0%08/03 48.7%08/26

Pick rate

08/03 — 1.0% from 1,060 appearances08/04 — 0.9% from 6,169 appearances08/05 — 0.8% from 20,639 appearances08/06 — 0.9% from 16,233 appearances08/07 — 0.9% from 3,822 appearances08/08 — 1.0% from 3,682 appearances08/09 — 1.0% from 4,126 appearances08/10 — 0.9% from 11,171 appearances08/11 — 0.9% from 37,732 appearances08/12 — 0.9% from 61,657 appearances08/13 — 1.0% from 63,541 appearances08/14 — 0.9% from 58,871 appearances08/15 — 0.9% from 55,146 appearances08/16 — 0.9% from 52,757 appearances08/17 — 0.9% from 52,831 appearances08/18 — 0.9% from 44,324 appearances08/19 — 0.9% from 12,942 appearances08/20 — 4.8% from 6,163 appearances08/21 — 3.9% from 24,293 appearances08/22 — 3.5% from 23,400 appearances08/23 — 3.1% from 19,617 appearances08/24 — 2.8% from 24,724 appearances08/25 — 2.5% from 16,705 appearances08/26 — 2.6% from 1,113 appearances
1.0%08/03 2.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.1 — rewards skill: from Bronze to Masters the win rate climbs by 10.1 points (regression 41.7% to 51.8%). The higher the tier, the better he does.

Bronze — 27.1% from 5,028 gamesSilver — 38.0% from 8,879 gamesGold — 45.4% from 99,682 gamesDiamond — 49.0% from 125,904 gamesMythic — 48.4% from 623,415 gamesLegendary — 50.0% from 559,256 gamesMasters — 50.0% from 30,587 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 3 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 53.8%
8524 91
Hideout Bounty 53.0%
8588 91
Shooting Star Bounty 52.6%
7761 89
Spiraling Out Brawl Ball 52.3%
5775 85
Dry Season Bounty 51.2%
7119 88
Undermine Gem Grab 50.4%
5111 83
Layer Cake Bounty 50.3%
5017 83
Center Stage Brawl Ball 50.6%
3354 77
Bridge Too Far Heist 50.9%
2121 70
Out in the Open Knockout 49.9%
6726 87
Beach Ball Brawl Ball+Legendary + Diamond 52.8%
625 51
New Horizons Knockout 49.7%
6976 88
Safe(r) Zone Heist 50.9%
1628 66
Pinball Dreams Brawl Ball 49.9%
4139 80
Double Swoosh Gem Grab 49.8%
3721 78
Hard Rock Mine Gem Grab 49.6%
4884 82
Deathcap Trap Gem Grabprev. season 48.8%
26782 100
Triple Dribble Brawl Ball 50.1%
2604 73
Gem Fort Gem Grab 49.5%
4675 82
Pinhole Punt Brawl Ball+Legendary 51.8%
684 53
Crystal Arcade Gem Grabprev. season 48.2%
25302 100
Kaboom Canyon Heist 49.4%
1744 67
Sneaky Fields Brawl Ball 48.7%
2447 72
Ring of Fire Hot Zone 47.9%
5054 83
Belle's Rock Knockout 47.6%
4723 82
Flaring Phoenix Knockout 47.1%
4149 80
Safe Zone Heist 47.3%
1474 64
Parallel Plays Hot Zone 48.1%
724 54
Dueling Beetles Hot Zone 45.3%
2843 74
Open Business Hot Zone 44.6%
2932 75
Hot Potato Heist 43.5%
416 45
Pit Stop Heist+Legendary + Diamond 37.8%
1311 63

Who beats Max and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.1% 85.7%
2 Makuzu09 Masters 39 43.3% 79.5%
3 Nikoko💘 Masters 37 43.3% 81.1%
4 Lady gaga Legendary 43 41.8% 72.1%
5 Eberechi Eze Legendary 37 41.6% 75.7%