There are barely any games for this brawler on Safe Zone — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
Direct duels in Heist: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Nobody counters Meeple here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
48.4%
1,098 games
Edgar
45.9%
1,423 games
Mico
46.4%
687 games
Chuck
44.6%
455 games
Shade
44.6%
401 games
Bull
44.1%
345 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TK|Pasha|BS | Legendary | 53 | 39.2% | 60.4% |
| 2 | Kêdii♠️ | Legendary | 60 | 39.2% | 58.3% |
| 3 | 尺aphⱠàĐ 🤍🧸 | Masters | 31 | 38.8% | 71.0% |
| 4 | Itoshi Rin | Masters | 78 | 38.7% | 53.8% |
| 5 | NXT|ScarFace💘 | Masters | 46 | 38.4% | 60.9% |