My roster

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Meeple

Epic Ranked · Mythic
46.7%Win rate across all maps
96,716Games
100Trust Score
78. of 105Rank by score

Best map: Flaring Phoenix with 49.8% from 5,355 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 20.46.7 %
Popularity 91.2.74 %
Breadth 0.0% of maps
Counter safety 31.31.3 %
Star rate 15.15.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/25, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/25.

Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.

Win rate

08/02 — 46.8% from 748 appearances08/03 — 47.8% from 2,274 appearances08/04 — 48.5% from 12,942 appearances08/05 — 48.4% from 43,357 appearances08/06 — 47.6% from 31,680 appearances08/07 — 47.1% from 7,522 appearances08/08 — 46.3% from 7,306 appearances08/09 — 47.4% from 7,574 appearances08/10 — 47.3% from 20,297 appearances08/11 — 47.5% from 66,713 appearances08/12 — 47.6% from 89,590 appearances08/13 — 47.7% from 85,155 appearances08/14 — 47.6% from 77,637 appearances08/15 — 47.4% from 68,331 appearances08/16 — 48.0% from 64,954 appearances08/17 — 47.8% from 67,145 appearances08/18 — 47.7% from 61,612 appearances08/19 — 46.9% from 15,820 appearances08/20 — 46.2% from 4,271 appearances08/21 — 46.9% from 19,108 appearances08/22 — 46.7% from 18,524 appearances08/23 — 46.8% from 16,507 appearances08/24 — 46.6% from 22,927 appearances08/25 — 46.8% from 15,078 appearances
46.8%08/02 46.8%08/25

Pick rate

08/02 — 2.2% from 748 appearances08/03 — 2.0% from 2,274 appearances08/04 — 2.0% from 12,942 appearances08/05 — 1.8% from 43,357 appearances08/06 — 1.8% from 31,680 appearances08/07 — 1.9% from 7,522 appearances08/08 — 1.9% from 7,306 appearances08/09 — 1.8% from 7,574 appearances08/10 — 1.7% from 20,297 appearances08/11 — 1.6% from 66,713 appearances08/12 — 1.4% from 89,590 appearances08/13 — 1.3% from 85,155 appearances08/14 — 1.2% from 77,637 appearances08/15 — 1.1% from 68,331 appearances08/16 — 1.1% from 64,954 appearances08/17 — 1.1% from 67,145 appearances08/18 — 1.2% from 61,612 appearances08/19 — 1.1% from 15,820 appearances08/20 — 3.3% from 4,271 appearances08/21 — 3.1% from 19,108 appearances08/22 — 2.8% from 18,524 appearances08/23 — 2.6% from 16,507 appearances08/24 — 2.6% from 22,927 appearances08/25 — 2.5% from 15,078 appearances
2.2%08/02 2.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 41.3% from 424 gamesSilver — 51.3% from 2,729 gamesGold — 49.2% from 60,671 gamesDiamond — 47.5% from 109,149 gamesMythic — 47.6% from 828,032 gamesLegendary — 48.3% from 503,291 gamesMasters — 49.1% from 13,961 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 3 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 49.8%
5355 84
Open Business Hot Zone 48.5%
5067 83
Deathcap Trap Gem Grabprev. season 47.6%
27496 100
New Horizons Knockout 48.3%
4437 81
Spiraling Out Brawl Ball 48.1%
5593 84
Triple Dribble Brawl Ball 48.0%
6227 86
Dueling Beetles Hot Zone 47.6%
5102 83
Out in the Open Knockout 47.7%
3450 77
Layer Cake Bounty 47.1%
7536 89
Pinball Dreams Brawl Ball 47.1%
5551 84
Belle's Rock Knockout 47.0%
5944 85
Dry Season Bounty 47.0%
4928 82
Hideout Bounty 46.9%
2716 73
Parallel Plays Hot Zone 46.4%
4993 83
Sneaky Fields Brawl Ball 46.6%
3273 76
Beach Ball Brawl Ball+Legendary + Diamond 48.9%
415 45
Crystal Arcade Gem Grabprev. season 45.2%
27998 100
Center Stage Brawl Ball 45.8%
4496 81
Undermine Gem Grab 45.8%
4026 79
Ring of Fire Hot Zone 45.8%
1804 67
Shooting Star Bounty 45.7%
1324 63
Pinhole Punt Brawl Ball+Legendary + Diamond 46.6%
384 44
Double Swoosh Gem Grab 44.6%
3625 78
Hard Rock Mine Gem Grab 43.8%
3679 78
Gem Fort Gem Grab 43.0%
3664 78
Rustic Arcade Gem Grab 42.9%
2063 69
Safe Zone Heistprev. season 41.2%
2117 70
Kaboom Canyon Heistprev. season 40.5%
2739 74
Bridge Too Far Heistprev. season 39.1%
2559 73
Hot Potato Heistprev. season 39.0%
2022 69
Pit Stop Heist 38.3%
935 58
Safe(r) Zone Heist+Legendary + Diamond 36.8%
421 46

Who beats Meeple and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 38.0% 77.3%
2 zanget☘️ Legendary 24 37.3% 70.8%
3 Shiina Mahiru❤️ Legendary 20 37.0% 75.0%
4 RST|Niko8 Legendary 23 36.7% 69.6%
5 FLYX|Filo Legendary 28 36.7% 64.3%