My roster

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Meg

Tank Legendary Ranked · Mythic
50.5%Win rate across all maps
53,609Games
100Trust Score
22. of 105Rank by score
+23.4Skill bonus

Best map: Ring of Fire with 57.6% from 3,395 games.

Wins late — in Knockout 16.6 points better in long rounds than in short ones (49.4% against 32.9%, split at 100 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 10.
Win rate 78.50.5 %
Popularity 77.1.49 %
Breadth 71.20% of maps
Counter safety 79.36.0 %
Star rate 10.14.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/02 — 53.7% from 836 appearances08/03 — 47.9% from 2,685 appearances08/04 — 49.6% from 15,863 appearances08/05 — 49.4% from 58,739 appearances08/06 — 50.2% from 43,467 appearances08/07 — 49.2% from 9,841 appearances08/08 — 49.6% from 10,044 appearances08/09 — 49.2% from 10,873 appearances08/10 — 48.9% from 28,200 appearances08/11 — 49.6% from 101,299 appearances08/12 — 49.3% from 156,183 appearances08/13 — 49.1% from 156,798 appearances08/14 — 48.8% from 149,852 appearances08/15 — 48.9% from 141,422 appearances08/16 — 48.8% from 139,788 appearances08/17 — 49.0% from 137,966 appearances08/18 — 49.1% from 123,457 appearances08/19 — 48.7% from 31,919 appearances08/20 — 53.0% from 2,839 appearances08/21 — 50.3% from 11,798 appearances08/22 — 51.5% from 10,624 appearances08/23 — 50.4% from 8,847 appearances08/24 — 50.4% from 11,184 appearances08/25 — 48.8% from 7,859 appearances08/26 — 48.3% from 458 appearances
53.7%08/02 48.3%08/26

Pick rate

08/02 — 2.5% from 836 appearances08/03 — 2.4% from 2,685 appearances08/04 — 2.4% from 15,863 appearances08/05 — 2.4% from 58,739 appearances08/06 — 2.5% from 43,467 appearances08/07 — 2.4% from 9,841 appearances08/08 — 2.6% from 10,044 appearances08/09 — 2.5% from 10,873 appearances08/10 — 2.4% from 28,200 appearances08/11 — 2.4% from 101,299 appearances08/12 — 2.4% from 156,183 appearances08/13 — 2.4% from 156,798 appearances08/14 — 2.4% from 149,852 appearances08/15 — 2.4% from 141,422 appearances08/16 — 2.4% from 139,788 appearances08/17 — 2.3% from 137,966 appearances08/18 — 2.4% from 123,457 appearances08/19 — 2.3% from 31,919 appearances08/20 — 2.2% from 2,839 appearances08/21 — 1.9% from 11,798 appearances08/22 — 1.6% from 10,624 appearances08/23 — 1.4% from 8,847 appearances08/24 — 1.3% from 11,184 appearances08/25 — 1.2% from 7,859 appearances08/26 — 1.3% from 458 appearances
2.5%08/02 1.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.4 — rewards skill: from Bronze to Masters the win rate climbs by 23.4 points (regression 33.2% to 56.6%). The higher the tier, the better he does.

Bronze — 19.8% from 24,507 gamesSilver — 32.6% from 13,540 gamesGold — 46.1% from 82,939 gamesDiamond — 48.0% from 181,520 gamesMythic — 49.1% from 1,373,587 gamesLegendary — 51.4% from 523,296 gamesMasters — 52.5% from 22,638 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 57.6%
3395 77
Dueling Beetles Hot Zone 54.4%
3973 79
Open Business Hot Zone 53.6%
3952 79
Spiraling Out Brawl Ball 53.0%
3524 77
Pinhole Punt Brawl Ball+Legendary + Diamond 55.7%
503 48
Rustic Arcade Gem Grab 52.4%
1969 69
Flaring Phoenix Knockout 52.8%
1228 62
Center Stage Brawl Ball 51.5%
3175 76
Out in the Open Knockout 52.1%
1346 63
Crystal Arcade Gem Grabprev. season 49.5%
72318 100
Deathcap Trap Gem Grabprev. season 49.4%
69267 100
Bridge Too Far Heist 54.1%
410 45
Beach Ball Brawl Ball+Legendary + Diamond 53.1%
454 47
New Horizons Knockout 51.3%
938 58
Undermine Gem Grab 49.6%
3454 77
Pinball Dreams Brawl Ball 48.9%
2522 72
Triple Dribble Brawl Ball 48.7%
2686 73
Gem Fort Gem Grab 48.4%
3111 76
Shooting Star Bountyprev. season 47.4%
14824 99
Sneaky Fields Brawl Ball 48.2%
2660 73
Double Swoosh Gem Grab 47.8%
3966 79
Hard Rock Mine Gem Grab 47.9%
2723 74
Kaboom Canyon Heist 48.7%
792 55
Safe(r) Zone Heist+Legendary 48.7%
639 52
Parallel Plays Hot Zone 46.8%
2126 70
Layer Cake Bounty 47.2%
1183 61
Belle's Rock Knockout 47.1%
815 55
Safe Zone Heistprev. season 44.4%
25071 100
Hot Potato Heist 46.5%
656 52
Dry Season Bounty 46.1%
744 54
Hideout Bounty 46.1%
590 51
Pit Stop Heist+Legendary 40.8%
613 51

Who beats Meg and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 又小人 Tyloé 🎀 Masters 175 47.7% 60.6%
2 0ping=@AdresVPN Legendary 147 47.4% 61.9%
3 @babickabs Legendary 40 44.7% 82.5%
4 SF|KediX Legendary 110 43.6% 59.1%
5 EPG|SverAe Masters 68 43.5% 66.2%