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EN

Meg

Tank Legendary Ranked · Bronze
19.5%Win rate across all maps
24,819Games
100Trust Score
99. of 105Rank by score
+23.5Skill bonus

Best map: Beach Ball with 25.6% from 43 games.

Wins late — in Knockout 16.6 points better in long rounds than in short ones (49.4% against 32.9%, split at 100 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 8.19.5 %
Popularity 95.4.28 %
Breadth 0.0% of maps
Counter safety 14.15.6 %
Star rate 10.14.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 45.0% from 80 appearances08/20 — 14.5% from 2,756 appearances08/21 — 23.6% from 2,043 appearances08/22 — 23.0% from 3,680 appearances08/23 — 24.5% from 3,560 appearances08/24 — 18.8% from 5,534 appearances08/25 — 16.7% from 6,463 appearances08/26 — 16.2% from 783 appearances
45.0%08/05 16.2%08/26

Pick rate

08/05 — 11.3% from 80 appearances08/20 — 2.8% from 2,756 appearances08/21 — 3.6% from 2,043 appearances08/22 — 4.4% from 3,680 appearances08/23 — 4.5% from 3,560 appearances08/24 — 4.9% from 5,534 appearances08/25 — 4.9% from 6,463 appearances08/26 — 4.6% from 783 appearances
11.3%08/05 4.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.5 — rewards skill: from Bronze to Masters the win rate climbs by 23.5 points (regression 33.1% to 56.7%). The higher the tier, the better he does.

Bronze — 19.8% from 25,051 gamesSilver — 32.5% from 13,692 gamesGold — 46.2% from 83,745 gamesDiamond — 48.0% from 181,922 gamesMythic — 49.1% from 1,374,148 gamesLegendary — 51.4% from 523,878 gamesMasters — 52.5% from 22,651 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Beach Ball Brawl Ball 25.6%
43 11
Pinhole Punt Brawl Ball 12.1%
33 7
Spiraling Out Brawl Ball 26.9%
849 56
Double Swoosh Gem Grab 26.8%
866 56
Rustic Arcade Gem Grab 26.5%
856 56
Undermine Gem Grab 26.5%
867 56
Gem Fort Gem Grab 26.3%
841 56
Hard Rock Mine Gem Grab 25.7%
846 56
Center Stage Brawl Ball 24.8%
895 57
Triple Dribble Brawl Ball 23.4%
918 57
Sneaky Fields Brawl Ball 22.6%
899 57
Pinball Dreams Brawl Ball 20.9%
851 56
Open Business Hot Zone 18.9%
958 58
Bridge Too Far Heist 18.5%
886 57
Parallel Plays Hot Zone 18.4%
918 57
Shooting Star Bounty 17.4%
827 56
Dry Season Bounty 17.6%
901 57
Hot Potato Heist 17.6%
931 57
Hideout Bounty 17.4%
900 57
Safe(r) Zone Heist 17.1%
830 56
Pit Stop Heist 16.9%
841 56
Dueling Beetles Hot Zone 17.0%
901 57
Ring of Fire Hot Zone 16.7%
929 57
Safe Zone Heist 16.4%
897 57
Layer Cake Bounty 15.8%
944 58
Kaboom Canyon Heist 15.3%
904 57
Flaring Phoenix Knockout 15.1%
892 57
Out in the Open Knockout 14.5%
883 57
New Horizons Knockout 13.7%
812 55
Belle's Rock Knockout 13.0%
901 57

Who beats Meg and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 又小人 Tyloé 🎀 Masters 175 47.6% 60.6%
2 0ping=@AdresVPN Legendary 150 47.1% 61.3%
3 @babickabs Legendary 40 44.5% 82.5%
4 SF|KediX Legendary 110 43.5% 59.1%
5 EPG|SverAe Masters 68 43.4% 66.2%