My roster

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Meg

Tank Legendary Ranked · Mythic
50.4%Win rate across all maps
54,414Games
100Trust Score
22. of 105Rank by score
+23.6Skill bonus

Best map: Ring of Fire with 57.6% from 3,413 games.

Wins late — in Knockout 16.6 points better in long rounds than in short ones (49.4% against 32.9%, split at 100 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 10.
Win rate 77.50.4 %
Popularity 77.1.48 %
Breadth 70.20% of maps
Counter safety 74.35.8 %
Star rate 10.14.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/02 — 53.7% from 836 appearances08/03 — 47.9% from 2,685 appearances08/04 — 49.6% from 15,863 appearances08/05 — 49.4% from 58,739 appearances08/06 — 50.2% from 43,467 appearances08/07 — 49.2% from 9,841 appearances08/08 — 49.6% from 10,044 appearances08/09 — 49.2% from 10,873 appearances08/10 — 48.9% from 28,200 appearances08/11 — 49.6% from 101,299 appearances08/12 — 49.3% from 156,183 appearances08/13 — 49.1% from 156,798 appearances08/14 — 48.8% from 149,852 appearances08/15 — 48.9% from 141,422 appearances08/16 — 48.8% from 139,788 appearances08/17 — 49.0% from 137,966 appearances08/18 — 49.1% from 123,457 appearances08/19 — 48.7% from 31,919 appearances08/20 — 53.0% from 2,839 appearances08/21 — 50.3% from 11,802 appearances08/22 — 51.5% from 10,626 appearances08/23 — 50.5% from 8,858 appearances08/24 — 50.5% from 11,249 appearances08/25 — 48.7% from 8,293 appearances08/26 — 46.7% from 747 appearances
53.7%08/02 46.7%08/26

Pick rate

08/02 — 2.5% from 836 appearances08/03 — 2.4% from 2,685 appearances08/04 — 2.4% from 15,863 appearances08/05 — 2.4% from 58,739 appearances08/06 — 2.5% from 43,467 appearances08/07 — 2.4% from 9,841 appearances08/08 — 2.6% from 10,044 appearances08/09 — 2.5% from 10,873 appearances08/10 — 2.4% from 28,200 appearances08/11 — 2.4% from 101,299 appearances08/12 — 2.4% from 156,183 appearances08/13 — 2.4% from 156,798 appearances08/14 — 2.4% from 149,852 appearances08/15 — 2.4% from 141,422 appearances08/16 — 2.4% from 139,788 appearances08/17 — 2.3% from 137,966 appearances08/18 — 2.4% from 123,457 appearances08/19 — 2.3% from 31,919 appearances08/20 — 2.2% from 2,839 appearances08/21 — 1.9% from 11,802 appearances08/22 — 1.6% from 10,626 appearances08/23 — 1.4% from 8,858 appearances08/24 — 1.3% from 11,249 appearances08/25 — 1.2% from 8,293 appearances08/26 — 1.2% from 747 appearances
2.5%08/02 1.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.6 — rewards skill: from Bronze to Masters the win rate climbs by 23.6 points (regression 33.1% to 56.7%). The higher the tier, the better he does.

Bronze — 19.7% from 25,318 gamesSilver — 32.5% from 13,756 gamesGold — 46.2% from 84,154 gamesDiamond — 48.0% from 182,126 gamesMythic — 49.1% from 1,374,392 gamesLegendary — 51.4% from 524,251 gamesMasters — 52.5% from 22,669 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 57.6%
3413 77
Dueling Beetles Hot Zone 54.3%
4022 79
Open Business Hot Zone 53.6%
4011 79
Spiraling Out Brawl Ball 52.9%
3575 78
Pinhole Punt Brawl Ball+Legendary + Diamond 54.8%
624 51
Rustic Arcade Gem Grab 52.3%
2013 69
Center Stage Brawl Ball 51.5%
3217 76
Flaring Phoenix Knockout 52.6%
1237 62
Out in the Open Knockout 52.2%
1354 63
Crystal Arcade Gem Grabprev. season 49.5%
72318 100
Deathcap Trap Gem Grabprev. season 49.4%
69267 100
Bridge Too Far Heist 54.2%
413 45
New Horizons Knockout 51.3%
946 58
Beach Ball Brawl Ball+Legendary + Diamond 52.3%
533 49
Undermine Gem Grab 49.5%
3504 77
Pinball Dreams Brawl Ball 49.0%
2556 73
Triple Dribble Brawl Ball 48.6%
2724 74
Gem Fort Gem Grab 48.4%
3184 76
Shooting Star Bountyprev. season 47.4%
14824 99
Double Swoosh Gem Grab 47.9%
4032 79
Sneaky Fields Brawl Ball 48.1%
2696 73
Hard Rock Mine Gem Grab 47.9%
2779 74
Kaboom Canyon Heist 48.9%
798 55
Safe(r) Zone Heist+Legendary 48.7%
639 52
Layer Cake Bounty 47.2%
1201 61
Parallel Plays Hot Zone 46.6%
2155 70
Belle's Rock Knockout 47.3%
821 56
Safe Zone Heistprev. season 44.4%
25071 100
Dry Season Bounty 46.4%
752 54
Hot Potato Heist 45.9%
664 52
Hideout Bounty 45.9%
597 51
Pit Stop Heist+Legendary 41.1%
620 51

Who beats Meg and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 又小人 Tyloé 🎀 Masters 175 47.6% 60.6%
2 0ping=@AdresVPN Legendary 154 47.1% 61.0%
3 @babickabs Legendary 40 44.5% 82.5%
4 SF|KediX Legendary 110 43.5% 59.1%
5 EPG|SverAe Masters 68 43.4% 66.2%