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EN

Meg

Tank Legendary Ranked · Masters
53.8%Win rate across all maps
708Games
53Trust Score
38. of 105Rank by score
+23.6Skill bonus

Best map: Ring of Fire with 59.5% from 1,204 games.

Wins late — in Knockout 16.6 points better in long rounds than in short ones (49.4% against 32.9%, split at 100 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 10.
Win rate 75.53.8 %
Popularity 39.0.26 %
Breadth 92.43% of maps
Counter safety 14.15.7 %
Star rate 10.14.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 9 earlier days are left out — below 238 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

08/03 — 47.0% from 555 appearances08/04 — 54.1% from 1,507 appearances08/05 — 53.1% from 2,418 appearances08/06 — 51.3% from 1,916 appearances08/07 — 53.5% from 594 appearances08/08 — 52.0% from 1,095 appearances08/09 — 50.6% from 1,184 appearances08/10 — 51.9% from 2,295 appearances08/11 — 54.4% from 2,996 appearances08/12 — 53.3% from 1,410 appearances08/13 — 53.4% from 1,065 appearances08/14 — 52.0% from 766 appearances08/15 — 55.8% from 511 appearances08/16 — 49.7% from 760 appearances08/17 — 51.8% from 585 appearances08/18 — 51.0% from 1,369 appearances08/19 — 52.1% from 729 appearances08/25 — 51.1% from 403 appearances
47.0%08/03 51.1%08/25

Pick rate

08/03 — 4.7% from 555 appearances08/04 — 4.3% from 1,507 appearances08/05 — 4.1% from 2,418 appearances08/06 — 4.0% from 1,916 appearances08/07 — 3.8% from 594 appearances08/08 — 4.4% from 1,095 appearances08/09 — 4.3% from 1,184 appearances08/10 — 4.4% from 2,295 appearances08/11 — 5.0% from 2,996 appearances08/12 — 5.3% from 1,410 appearances08/13 — 5.9% from 1,065 appearances08/14 — 5.3% from 766 appearances08/15 — 5.2% from 511 appearances08/16 — 5.4% from 760 appearances08/17 — 5.9% from 585 appearances08/18 — 6.0% from 1,369 appearances08/19 — 6.5% from 729 appearances08/25 — 4.2% from 403 appearances
4.7%08/03 4.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.6 — rewards skill: from Bronze to Masters the win rate climbs by 23.6 points (regression 33.1% to 56.7%). The higher the tier, the better he does.

Bronze — 19.7% from 25,318 gamesSilver — 32.5% from 13,756 gamesGold — 46.2% from 84,154 gamesDiamond — 48.0% from 182,126 gamesMythic — 49.1% from 1,374,392 gamesLegendary — 51.4% from 524,251 gamesMasters — 52.5% from 22,669 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). 12 of 31 rows are too thin for Masters alone and add Legendary / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 59.5%
1204 61
Dueling Beetles Hot Zoneprev. season 57.7%
1165 61
Spiraling Out Brawl Ball+Legendary 55.7%
2256 71
Bridge Too Far Heist+Legendary 58.9%
521 49
New Horizons Knockoutprev. season 57.4%
631 52
Open Business Hot Zoneprev. season 55.6%
1124 60
Out in the Open Knockoutprev. season 56.3%
678 53
Rustic Arcade Gem Grabprev. season 55.0%
1030 59
Pinhole Punt Brawl Ball+Legendary + Mythic 56.4%
564 50
Belle's Rock Knockout+Legendary 55.4%
734 54
Center Stage Brawl Ballprev. season 54.2%
1235 62
Shooting Star Bounty+Legendaryprev. season 52.4%
4003 79
Crystal Arcade Gem Grabprev. season 53.2%
1064 59
Sneaky Fields Brawl Ballprev. season 52.8%
950 58
Kaboom Canyon Heistprev. season 52.6%
747 54
Flaring Phoenix Knockout+Legendary 52.0%
893 57
Triple Dribble Brawl Ballprev. season 51.5%
1131 60
Hideout Bounty+Legendary 52.3%
754 54
Pinball Dreams Brawl Ballprev. season 51.8%
954 58
Gem Fort Gem Grabprev. season 51.3%
1124 60
Double Swoosh Gem Grabprev. season 50.4%
1355 63
Safe Zone Heist+Legendaryprev. season 49.2%
4727 82
Beach Ball Brawl Ball+Legendary + Mythic 52.1%
480 48
Undermine Gem Grabprev. season 49.5%
1251 62
Hot Potato Heist+Legendary 49.0%
555 50
Safe(r) Zone Heist+Legendary + Mythic 48.5%
651 52
Layer Cake Bountyprev. season 48.0%
712 53
Hard Rock Mine Gem Grabprev. season 47.6%
830 56
Deathcap Trap Gem Grabprev. season 47.1%
930 57
Dry Season Bounty+Legendary 46.9%
851 56
Parallel Plays Hot Zoneprev. season 46.5%
993 58

Who beats Meg and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 又小人 Tyloé 🎀 Masters 175 47.6% 60.6%
2 0ping=@AdresVPN Legendary 154 47.1% 61.0%
3 @babickabs Legendary 40 44.5% 82.5%
4 SF|KediX Legendary 110 43.5% 59.1%
5 EPG|SverAe Masters 68 43.4% 66.2%