My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

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EN

Melodie

Assassin Mythic Trophies Hideout Bounty
33.1%Win rate on Hideout
2,204Games here
0.6%Pick rate
70Trust Score
96. of 106Rank on this map

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 6.Star rate
Win rate 12.39.6 %
Popularity 26.0.32 %
Breadth 48.26% of maps
Counter safety 6.20.9 %
Star rate 21.15.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 48th means “better than 48% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hideout. 08/11 to 08/26, 3 days. 1 earlier day is left out — below 280 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/26.

Win rate

08/11 — 37.0% from 397 appearances08/12 — 34.4% from 701 appearances08/26 — 30.0% from 899 appearances
37.0%08/11 30.0%08/26

Pick rate

08/11 — 0.3% from 397 appearances08/12 — 0.4% from 701 appearances08/26 — 0.5% from 899 appearances
0.3%08/11 0.5%08/26

Against whom

Direct duels in Bounty: how Melodie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 68.9% 119 games Mortis 55.9% 290 games Max 56.3% 213 games Kaze 52.0% 394 games Nori 50.2% 631 games Najia 55.6% 124 games

Who plays him best soon

Players with a profile and at least 20 games on Melodie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Ctastic Legendary 80 41.1% 57.5%
2 heart of glass Masters 21 39.0% 81.0%
3 unknown Legendary 52 38.6% 57.7%
4 𝗗𝗔𝗙𝗘𝗨𝗟𝗧シ Legendary 22 38.5% 77.3%
5 ͈ᴗ̀ ̫ᴗ́ ͈ Legendary 34 38.4% 64.7%