My roster

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EN

Melodie

Assassin Mythic Ranked · Gold
49.5%Win rate across all maps
36,230Games
100Trust Score
55. of 105Rank by score
+14.8Skill bonus

Best map: Kaboom Canyon with 57.7% from 4,194 games.

Wins late — in Gem Grab 9.0 points better in long rounds than in short ones (44.0% against 34.9%, split at 103 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 31.BreadthCounter safetyStar rate
Win rate 50.49.5 %
Popularity 31.0.26 %
Breadth 61.20% of maps
Counter safety 45.25.4 %
Star rate 75.26.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 75th means “better than 75% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 29.0% from 131 appearances08/05 — 42.6% from 343 appearances08/06 — 47.1% from 261 appearances08/20 — 45.4% from 8,186 appearances08/21 — 45.7% from 7,495 appearances08/22 — 53.7% from 4,530 appearances08/23 — 52.0% from 3,960 appearances08/24 — 52.2% from 5,726 appearances08/25 — 52.4% from 5,084 appearances08/26 — 51.6% from 1,249 appearances
29.0%08/04 51.6%08/26

Pick rate

08/04 — 0.3% from 131 appearances08/05 — 0.3% from 343 appearances08/06 — 0.3% from 261 appearances08/20 — 0.3% from 8,186 appearances08/21 — 0.3% from 7,495 appearances08/22 — 0.3% from 4,530 appearances08/23 — 0.3% from 3,960 appearances08/24 — 0.2% from 5,726 appearances08/25 — 0.2% from 5,084 appearances08/26 — 0.2% from 1,249 appearances
0.3%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.8 — rewards skill: from Bronze to Masters the win rate climbs by 14.8 points (regression 40.9% to 55.7%). The higher the tier, the better he does.

Bronze — 25.3% from 4,421 gamesSilver — 33.8% from 5,319 gamesGold — 49.3% from 37,157 gamesDiamond — 52.4% from 45,444 gamesMythic — 50.3% from 170,407 gamesLegendary — 52.3% from 79,204 gamesMasters — 52.8% from 3,353 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist 57.7%
4194 80
Bridge Too Far Heist 56.9%
4427 81
Safe(r) Zone Heist 56.7%
3058 75
Hot Potato Heist 55.6%
3771 78
Safe Zone Heist 54.9%
3183 76
Pit Stop Heist 53.8%
3199 76
Spiraling Out Brawl Ball 51.2%
1805 67
Crystal Arcade Gem Grabprev. season 45.7%
1857 68
Pinhole Punt Brawl Ball 48.1%
156 31
Beach Ball Brawl Ball 47.6%
164 31
Rustic Arcade Gem Grab 44.5%
770 55
Ring of Fire Hot Zone 44.2%
899 57
Pinball Dreams Brawl Ball 43.7%
1323 63
Center Stage Brawl Ball 41.5%
1035 59
Hideout Bounty 41.6%
871 56
Undermine Gem Grab 41.5%
785 55
Deathcap Trap Gem Grabprev. season 41.0%
1915 68
Triple Dribble Brawl Ball 41.1%
1007 59
Parallel Plays Hot Zone 40.3%
571 50
Shooting Star Bounty 40.2%
799 55
Double Swoosh Gem Grab 39.9%
701 53
Open Business Hot Zone 39.6%
800 55
Gem Fort Gem Grab 39.5%
745 54
Hard Rock Mine Gem Grab 38.8%
760 54
Dueling Beetles Hot Zone 38.3%
853 56
Flaring Phoenix Knockout 36.8%
470 47
Out in the Open Knockout 36.9%
580 50
Sneaky Fields Brawl Ball 37.0%
820 56
Belle's Rock Knockout 36.3%
507 48
Dry Season Bounty 36.5%
731 54
New Horizons Knockout 36.2%
661 52
Layer Cake Bounty 33.5%
484 48

Who beats Melodie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Melodie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Ctastic Legendary 47 39.4% 63.8%
2 Nagoya Mythic 29 36.7% 65.5%
3 unknown Legendary 30 36.4% 63.3%
4 カラーpayコーンpay55 Mythic 40 36.3% 57.5%
5 𝐋𝐱𝐜𝐚𝐬🏴 Legendary 41 36.0% 56.1%