My roster

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Mina

Mythic Ranked · Mythic
49.5%Win rate across all maps
55,961Games
100Trust Score
38. of 105Rank by score
−3.9Skill bonus

Best map: Ring of Fire with 55.6% from 2,232 games.

Wins early — in Knockout 4.4 points better in short rounds than in long ones (53.9% against 49.5%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 26.
Win rate 55.49.5 %
Popularity 79.1.57 %
Breadth 51.10% of maps
Counter safety 76.36.1 %
Star rate 26.17.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/03 — 46.7% from 858 appearances08/04 — 49.0% from 5,130 appearances08/05 — 48.7% from 18,352 appearances08/06 — 46.9% from 12,781 appearances08/07 — 48.4% from 3,012 appearances08/08 — 49.3% from 2,810 appearances08/09 — 47.4% from 3,046 appearances08/10 — 49.0% from 7,983 appearances08/11 — 48.3% from 29,170 appearances08/12 — 48.4% from 44,175 appearances08/13 — 49.1% from 42,739 appearances08/14 — 48.3% from 39,898 appearances08/15 — 48.5% from 37,329 appearances08/16 — 48.5% from 35,730 appearances08/17 — 48.6% from 33,341 appearances08/18 — 48.3% from 30,024 appearances08/19 — 48.4% from 8,035 appearances08/20 — 50.6% from 2,537 appearances08/21 — 49.7% from 11,150 appearances08/22 — 49.7% from 11,163 appearances08/23 — 48.4% from 9,898 appearances08/24 — 49.5% from 12,221 appearances08/25 — 49.7% from 8,701 appearances
46.7%08/03 49.7%08/25

Pick rate

08/03 — 0.8% from 858 appearances08/04 — 0.8% from 5,130 appearances08/05 — 0.8% from 18,352 appearances08/06 — 0.7% from 12,781 appearances08/07 — 0.7% from 3,012 appearances08/08 — 0.7% from 2,810 appearances08/09 — 0.7% from 3,046 appearances08/10 — 0.7% from 7,983 appearances08/11 — 0.7% from 29,170 appearances08/12 — 0.7% from 44,175 appearances08/13 — 0.6% from 42,739 appearances08/14 — 0.6% from 39,898 appearances08/15 — 0.6% from 37,329 appearances08/16 — 0.6% from 35,730 appearances08/17 — 0.6% from 33,341 appearances08/18 — 0.6% from 30,024 appearances08/19 — 0.6% from 8,035 appearances08/20 — 2.0% from 2,537 appearances08/21 — 1.8% from 11,150 appearances08/22 — 1.7% from 11,163 appearances08/23 — 1.6% from 9,898 appearances08/24 — 1.4% from 12,221 appearances08/25 — 1.4% from 8,701 appearances
0.8%08/03 1.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.9 points (regression 52.2% to 48.3%). Higher up he gets outplayed.

Bronze — 60.8% from 413 gamesSilver — 58.8% from 2,502 gamesGold — 52.8% from 49,458 gamesDiamond — 50.7% from 89,323 gamesMythic — 48.6% from 410,893 gamesLegendary — 50.0% from 226,549 gamesMasters — 50.9% from 10,054 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 55.6%
2232 71
Rustic Arcade Gem Grab 53.3%
3357 77
Hideout Bounty 51.9%
3967 79
Crystal Arcade Gem Grabprev. season 49.8%
16747 100
Open Business Hot Zone 51.1%
2317 71
Shooting Star Bounty 50.6%
3372 77
Deathcap Trap Gem Grabprev. season 49.6%
16192 100
Dueling Beetles Hot Zone 50.7%
2361 71
Undermine Gem Grab 50.7%
2038 69
Dry Season Bounty 50.1%
3837 79
Out in the Open Knockout 50.0%
3645 78
New Horizons Knockout 49.6%
3855 79
Gem Fort Gem Grab 49.5%
2013 69
Hard Rock Mine Gem Grab 49.5%
1658 66
Flaring Phoenix Knockout 49.1%
2444 72
Spiraling Out Brawl Ball 48.1%
2864 74
Belle's Rock Knockout 47.8%
3457 77
Parallel Plays Hot Zone 48.1%
1266 62
Layer Cake Bounty 47.5%
2359 71
Double Swoosh Gem Grab 47.7%
1529 65
Safe Zone Heistprev. season 46.5%
1557 65
Center Stage Brawl Ball 46.1%
1435 64
Beach Ball Brawl Ball+Legendary + Diamond 48.0%
250 38
Pinball Dreams Brawl Ball 45.6%
1935 68
Bridge Too Far Heistprev. season 45.3%
1777 67
Pinhole Punt Brawl Ball+Legendary + Diamond 47.2%
254 38
Triple Dribble Brawl Ball 44.0%
1966 69
Kaboom Canyon Heistprev. season 43.2%
1784 67
Hot Potato Heistprev. season 42.5%
1519 65
Sneaky Fields Brawl Ball 41.1%
939 58
Safe(r) Zone Heist+Legendary + Diamond 40.0%
578 50
Pit Stop Heist+Legendary + Diamond 38.0%
523 49

Who beats Mina and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 34 44.7% 88.2%
2 Peteer🇪🇸 Masters 39 43.5% 79.5%
3 Atsuya🕊️ Legendary 44 42.4% 72.7%
4 Izuki Masters 116 42.3% 56.0%
5 woah Legendary 27 41.5% 85.2%