My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Nita

Damage Dealer Rare Ranked · Mythic
52.0%Win rate across all maps
18,493Games
100Trust Score
11. of 105Rank by score
+6.8Skill bonus

Best map: Open Business with 57.3% from 11,362 games.

Wins early — in Heist 4.2 points better in short rounds than in long ones (56.6% against 52.4%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 45.BreadthCounter safetyStar rate
Win rate 89.52.0 %
Popularity 45.0.51 %
Breadth 90.30% of maps
Counter safety 93.40.2 %
Star rate 58.23.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 51.6% from 697 appearances08/04 — 51.8% from 4,897 appearances08/05 — 54.5% from 18,555 appearances08/06 — 54.9% from 13,261 appearances08/07 — 54.9% from 2,982 appearances08/08 — 53.0% from 2,876 appearances08/09 — 52.4% from 3,114 appearances08/10 — 53.2% from 9,083 appearances08/11 — 52.9% from 31,971 appearances08/12 — 53.3% from 52,707 appearances08/13 — 53.6% from 53,799 appearances08/14 — 53.7% from 54,770 appearances08/15 — 53.7% from 52,274 appearances08/16 — 54.4% from 52,450 appearances08/17 — 53.9% from 53,145 appearances08/18 — 54.1% from 46,404 appearances08/19 — 54.8% from 11,910 appearances08/20 — 50.2% from 498 appearances08/21 — 52.9% from 2,585 appearances08/22 — 52.0% from 3,093 appearances08/23 — 52.6% from 3,298 appearances08/24 — 52.0% from 5,079 appearances08/25 — 51.0% from 3,754 appearances
51.6%08/03 51.0%08/25

Pick rate

08/03 — 0.6% from 697 appearances08/04 — 0.7% from 4,897 appearances08/05 — 0.8% from 18,555 appearances08/06 — 0.8% from 13,261 appearances08/07 — 0.7% from 2,982 appearances08/08 — 0.7% from 2,876 appearances08/09 — 0.7% from 3,114 appearances08/10 — 0.8% from 9,083 appearances08/11 — 0.8% from 31,971 appearances08/12 — 0.8% from 52,707 appearances08/13 — 0.8% from 53,799 appearances08/14 — 0.9% from 54,770 appearances08/15 — 0.9% from 52,274 appearances08/16 — 0.9% from 52,450 appearances08/17 — 0.9% from 53,145 appearances08/18 — 0.9% from 46,404 appearances08/19 — 0.8% from 11,910 appearances08/20 — 0.4% from 498 appearances08/21 — 0.4% from 2,585 appearances08/22 — 0.5% from 3,093 appearances08/23 — 0.5% from 3,298 appearances08/24 — 0.6% from 5,079 appearances08/25 — 0.6% from 3,754 appearances
0.6%08/03 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.8 — rewards skill: from Bronze to Masters the win rate climbs by 6.8 points (regression 49.2% to 56.0%). The higher the tier, the better he does.

Bronze — 45.7% from 9,246 gamesSilver — 47.7% from 14,543 gamesGold — 51.7% from 131,136 gamesDiamond — 53.7% from 114,555 gamesMythic — 53.7% from 483,822 gamesLegendary — 54.0% from 77,689 gamesMasters — 58.1% from 1,055 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 57.3%
11362 95
Dueling Beetles Hot Zoneprev. season 56.0%
15316 99
Pit Stop Heist 54.4%
3717 78
Hot Potato Heist 53.8%
3072 75
Crystal Arcade Gem Grabprev. season 52.1%
10776 94
Undermine Gem Grabprev. season 51.9%
10459 94
Deathcap Trap Gem Grabprev. season 51.9%
7735 89
Safe Zone Heistprev. season 51.2%
28397 100
Ring of Fire Hot Zoneprev. season 52.0%
5462 84
Safe(r) Zone Heist+Legendary + Diamond 52.0%
3493 77
Sneaky Fields Brawl Ball 52.3%
2365 71
Center Stage Brawl Ball 53.1%
950 58
Beach Ball Brawl Ball+Legendary + Diamond 59.7%
154 31
Bridge Too Far Heistprev. season 49.5%
23529 100
Hard Rock Mine Gem Grab 53.6%
446 46
Spiraling Out Brawl Ball+Legendary + Diamond 50.3%
2877 74
Double Swoosh Gem Grab 52.4%
639 52
Parallel Plays Hot Zone 50.7%
1759 67
Kaboom Canyon Heist 52.5%
562 50
Gem Fort Gem Grab 52.2%
431 46
Rustic Arcade Gem Grabprev. season 49.1%
2884 74
Pinball Dreams Brawl Ball 51.1%
595 51
Triple Dribble Brawl Ball 49.3%
1195 61
Layer Cake Bountyprev. season 47.1%
3956 79
Pinhole Punt Brawl Ball+Legendary + Diamond 51.6%
95 23
Flaring Phoenix Knockoutprev. season 45.5%
1716 67
Dry Season Bountyprev. season 45.7%
1004 59
New Horizons Knockoutprev. season 44.2%
842 56
Out in the Open Knockoutprev. season 43.3%
841 56
Belle's Rock Knockoutprev. season 41.1%
1203 61
Shooting Star Bountyprev. season 39.3%
639 52
Hideout Bountyprev. season 36.6%
764 54

Who beats Nita and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 gb's owner Legendary 20 36.8% 75.0%
2 P CUP/やす子のフィアンセ Mythic 50 35.1% 50.0%
3 adafa209 Legendary 20 34.9% 65.0%
4 みじんこ Mythic 31 33.8% 51.6%
5 m. Mythic 26 33.7% 53.8%