For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Tasty Berry. 08/13 to 08/22, 4 days. 2 earlier days are left out — below 175 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/22.
Direct duels in Bounty: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Tasty Berry. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
62.1%
8,187 games
Tick
55.8%
25,413 games
Pearl
55.5%
3,410 games
Penny
54.7%
5,857 games
Grom
54.1%
6,374 games
Carl
54.1%
4,918 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | YT:Linglin_b s | Masters | 43 | 42.3% | 72.1% |
| 2 | 圧だけでプロ | Mythic | 23 | 41.7% | 91.3% |
| 3 | 尺aphⱠàĐ 🤍🧸 | Masters | 29 | 41.0% | 79.3% |
| 4 | IU|Madara™ | Legendary | 34 | 40.7% | 73.5% |
| 5 | Qin Shi Mob📯 | Legendary | 37 | 40.4% | 70.3% |