My roster

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EN

Nori

Legendary Ranked · Mythic
52.4%Win rate across all maps
84,229Games
100Trust Score
6. of 105Rank by score
−2.5Skill bonus

Best map: Safe Zone with 66.1% from 4,045 games.

Wins early — in Bounty 5.2 points better in short rounds than in long ones (49.3% against 44.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 35.Star rate
Win rate 91.52.4 %
Popularity 90.2.25 %
Breadth 77.23% of maps
Counter safety 35.31.5 %
Star rate 87.30.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/26, 21 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.

Steadily picked — the pick rate sits at 2.8% and has not shifted measurably of late.

Win rate

08/06 — 50.7% from 39,663 appearances08/07 — 51.9% from 9,131 appearances08/08 — 51.4% from 8,460 appearances08/09 — 52.6% from 9,306 appearances08/10 — 52.5% from 27,663 appearances08/11 — 52.6% from 101,251 appearances08/12 — 52.5% from 165,775 appearances08/13 — 52.6% from 167,473 appearances08/14 — 52.2% from 168,426 appearances08/15 — 52.5% from 161,751 appearances08/16 — 52.4% from 158,968 appearances08/17 — 52.6% from 161,203 appearances08/18 — 52.1% from 144,345 appearances08/19 — 51.9% from 39,939 appearances08/20 — 55.0% from 1,857 appearances08/21 — 56.0% from 10,834 appearances08/22 — 55.3% from 11,930 appearances08/23 — 55.8% from 11,975 appearances08/24 — 50.3% from 24,965 appearances08/25 — 49.3% from 20,246 appearances08/26 — 49.5% from 2,422 appearances
50.7%08/06 49.5%08/26

Pick rate

08/06 — 2.3% from 39,663 appearances08/07 — 2.3% from 9,131 appearances08/08 — 2.2% from 8,460 appearances08/09 — 2.2% from 9,306 appearances08/10 — 2.4% from 27,663 appearances08/11 — 2.4% from 101,251 appearances08/12 — 2.5% from 165,775 appearances08/13 — 2.5% from 167,473 appearances08/14 — 2.6% from 168,426 appearances08/15 — 2.7% from 161,751 appearances08/16 — 2.7% from 158,968 appearances08/17 — 2.7% from 161,203 appearances08/18 — 2.8% from 144,345 appearances08/19 — 2.8% from 39,939 appearances08/20 — 1.4% from 1,857 appearances08/21 — 1.7% from 10,834 appearances08/22 — 1.8% from 11,930 appearances08/23 — 1.9% from 11,975 appearances08/24 — 2.8% from 24,965 appearances08/25 — 2.8% from 20,246 appearances08/26 — 2.6% from 2,422 appearances
2.3%08/06 2.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.5 points (regression 53.7% to 51.2%). Higher up he gets outplayed.

Bronze — 79.1% from 32,053 gamesSilver — 60.4% from 66,064 gamesGold — 50.2% from 915,245 gamesDiamond — 50.9% from 443,134 gamesMythic — 52.4% from 1,447,583 gamesLegendary — 54.4% from 307,668 gamesMasters — 54.8% from 4,734 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 2 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe Zone Heist 66.1%
4045 79
Pit Stop Heist 65.8%
3627 78
Bridge Too Far Heist 65.5%
4119 80
Kaboom Canyon Heist 65.3%
4093 80
Safe(r) Zone Heist 63.8%
3916 79
Hot Potato Heist 63.3%
4404 81
Parallel Plays Hot Zone 53.2%
3435 77
Deathcap Trap Gem Grabprev. season 50.3%
51836 100
Dueling Beetles Hot Zone 51.2%
2880 74
Ring of Fire Hot Zone 51.0%
2891 74
Open Business Hot Zone 50.9%
2982 75
Crystal Arcade Gem Grabprev. season 49.2%
51086 100
Rustic Arcade Gem Grab 48.8%
3285 76
Undermine Gem Grab 48.8%
2733 74
Pinball Dreams Brawl Ball 48.7%
2716 73
Triple Dribble Brawl Ball 47.9%
2691 73
Belle's Rock Knockout 47.8%
2767 74
Gem Fort Gem Grab 47.0%
2969 75
Sneaky Fields Brawl Ball 46.9%
2551 73
Spiraling Out Brawl Ball 46.5%
2490 72
Dry Season Bounty 46.5%
2381 72
Double Swoosh Gem Grab 46.4%
2639 73
Pinhole Punt Brawl Ball+Legendary + Diamond 47.1%
909 57
Layer Cake Bounty 45.8%
2562 73
Center Stage Brawl Ball 45.7%
2571 73
Hard Rock Mine Gem Grab 45.5%
2749 74
New Horizons Knockout 44.9%
2376 71
Beach Ball Brawl Ball+Legendary + Diamond 45.6%
822 56
Shooting Star Bounty 44.0%
2158 70
Hideout Bounty 42.9%
2521 72
Flaring Phoenix Knockout 42.6%
2725 74
Out in the Open Knockout 42.5%
2443 72

Who beats Nori and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.0% 91.3%
2 IU|Madara™ Legendary 34 40.1% 73.5%
3 チー牛の神 Diamond 41 39.2% 65.9%
4 쿠로시바 Mythic 39 39.1% 66.7%
5 TizzC🏴 Legendary 39 39.1% 66.7%