My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Nori

Legendary Ranked · Mythic
52.5%Win rate across all maps
81,370Games
100Trust Score
5. of 105Rank by score
−2.3Skill bonus

Best map: Safe Zone with 66.2% from 3,986 games.

Wins early — in Bounty 5.2 points better in short rounds than in long ones (49.3% against 44.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 38.Star rate
Win rate 93.52.5 %
Popularity 90.2.23 %
Breadth 77.23% of maps
Counter safety 38.31.9 %
Star rate 87.30.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/26, 21 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.

Steadily picked — the pick rate sits at 2.8% and has not shifted measurably of late.

Win rate

08/06 — 50.7% from 39,663 appearances08/07 — 51.9% from 9,131 appearances08/08 — 51.4% from 8,460 appearances08/09 — 52.6% from 9,306 appearances08/10 — 52.5% from 27,663 appearances08/11 — 52.6% from 101,251 appearances08/12 — 52.5% from 165,775 appearances08/13 — 52.6% from 167,473 appearances08/14 — 52.2% from 168,426 appearances08/15 — 52.5% from 161,751 appearances08/16 — 52.4% from 158,968 appearances08/17 — 52.6% from 161,203 appearances08/18 — 52.1% from 144,345 appearances08/19 — 51.9% from 39,939 appearances08/20 — 55.0% from 1,853 appearances08/21 — 55.9% from 10,830 appearances08/22 — 55.3% from 11,924 appearances08/23 — 55.8% from 11,935 appearances08/24 — 50.4% from 24,740 appearances08/25 — 49.4% from 18,925 appearances08/26 — 50.1% from 1,163 appearances
50.7%08/06 50.1%08/26

Pick rate

08/06 — 2.3% from 39,663 appearances08/07 — 2.3% from 9,131 appearances08/08 — 2.2% from 8,460 appearances08/09 — 2.2% from 9,306 appearances08/10 — 2.4% from 27,663 appearances08/11 — 2.4% from 101,251 appearances08/12 — 2.5% from 165,775 appearances08/13 — 2.5% from 167,473 appearances08/14 — 2.6% from 168,426 appearances08/15 — 2.7% from 161,751 appearances08/16 — 2.7% from 158,968 appearances08/17 — 2.7% from 161,203 appearances08/18 — 2.8% from 144,345 appearances08/19 — 2.8% from 39,939 appearances08/20 — 1.4% from 1,853 appearances08/21 — 1.7% from 10,830 appearances08/22 — 1.8% from 11,924 appearances08/23 — 1.9% from 11,935 appearances08/24 — 2.8% from 24,740 appearances08/25 — 2.8% from 18,925 appearances08/26 — 2.5% from 1,163 appearances
2.3%08/06 2.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.3 points (regression 53.6% to 51.3%). Higher up he gets outplayed.

Bronze — 79.0% from 29,008 gamesSilver — 60.5% from 61,669 gamesGold — 50.4% from 866,116 gamesDiamond — 51.0% from 435,682 gamesMythic — 52.4% from 1,444,724 gamesLegendary — 54.4% from 306,829 gamesMasters — 54.9% from 4,718 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 2 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe Zone Heist 66.2%
3986 79
Pit Stop Heist 65.7%
3589 78
Bridge Too Far Heist 65.5%
4038 79
Kaboom Canyon Heist 65.3%
3939 79
Safe(r) Zone Heist 63.8%
3873 79
Hot Potato Heist 63.5%
4238 80
Parallel Plays Hot Zone 53.9%
3300 76
Deathcap Trap Gem Grabprev. season 50.3%
51836 100
Dueling Beetles Hot Zone 51.5%
2787 74
Open Business Hot Zone 51.2%
2863 74
Ring of Fire Hot Zone 51.0%
2827 74
Crystal Arcade Gem Grabprev. season 49.2%
51086 100
Undermine Gem Grab 49.2%
2617 73
Rustic Arcade Gem Grab 48.8%
3150 76
Pinball Dreams Brawl Ball 48.7%
2622 73
Belle's Rock Knockout 48.0%
2672 73
Triple Dribble Brawl Ball 47.8%
2582 73
Pinhole Punt Brawl Ball+Legendary + Diamond 48.5%
646 52
Gem Fort Gem Grab 46.9%
2860 74
Sneaky Fields Brawl Ball 46.9%
2454 72
Spiraling Out Brawl Ball 46.9%
2394 72
Double Swoosh Gem Grab 46.6%
2513 72
Dry Season Bounty 46.5%
2300 71
Center Stage Brawl Ball 45.6%
2427 72
Hard Rock Mine Gem Grab 45.4%
2656 73
Beach Ball Brawl Ball+Legendary + Diamond 46.7%
589 51
Layer Cake Bounty 45.1%
2460 72
New Horizons Knockout 45.1%
2342 71
Shooting Star Bounty 44.0%
2118 70
Hideout Bounty 42.8%
2418 72
Flaring Phoenix Knockout 42.8%
2617 73
Out in the Open Knockout 42.1%
2331 71

Who beats Nori and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.1% 91.3%
2 IU|Madara™ Legendary 31 39.7% 74.2%
3 TizzC🏴 Legendary 36 39.5% 69.4%
4 쿠로시바 Mythic 39 39.2% 66.7%
5 ohwhyhellothere Legendary 21 39.1% 85.7%