Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/31, 24 days. 5 earlier days are left out — below 192 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.
Gem Grab▾
Where this brawler works. Filtered to Gem Grab: 19 of 163 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deep Diner ![]() |
49.9% | 1210 | 61 | ||
Crystal Arcade ![]() |
56.0% | 91 | 23 | ||
Hard Rock Mine ![]() |
46.3% | 5734 | 85 | ||
Afterparty ![]() |
46.1% | 323 | 42 | ||
ATLAS ![]() |
43.7% | 1170 | 61 | ||
Double Swoosh ![]() |
42.4% | 2238 | 71 | ||
Stardust Storm ![]() |
40.5% | 220 | 36 | ||
Let Me Dance ![]() |
40.7% | 356 | 43 | ||
Picturesque ![]() |
39.9% | 611 | 51 | ||
Gem Fort ![]() |
39.8% | 988 | 58 | ||
Open Space ![]() |
39.4% | 599 | 51 | ||
Undermine ![]() |
38.2% | 293 | 40 | ||
Whisper Vale ![]() |
36.9% | 203 | 35 | ||
Ancestral Roots ![]() |
38.5% | 985 | 58 | ||
Deathcap Trap ![]() |
38.3% | 811 | 55 | ||
Bottom Two ![]() |
37.5% | 690 | 53 | ||
Local Restaurants ![]() |
37.3% | 648 | 52 | ||
Snake Pit ![]() |
35.5% | 758 | 54 | ||
On a Roll ![]() |
33.0% | 312 | 41 |
Direct duels in Gem Grab: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 34.4% against Trunk in Hot Zone. On average the worst case sits at 28.7%.
Nobody counters Ollie here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Surge
60.0%
210 games
Bolt
68.1%
91 games
Bo
59.6%
203 games
Rico
56.1%
223 games
Stu
56.3%
190 games
Griff
54.1%
307 games
Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Slayer🍥 | Masters | 54 | 44.2% | 68.5% |
| 2 | Yvann | Masters | 38 | 43.1% | 73.7% |
| 3 | PrimeTôTô | Masters | 56 | 40.6% | 58.9% |
| 4 | VVV|Vetal | Legendary | 114 | 38.7% | 48.2% |
| 5 | Rudeus Greyrat | Masters | 39 | 37.9% | 56.4% |