My roster

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EN

Ollie

Mythic Ranked · Gold
54.7%Win rate across all maps
3,032Games
75Trust Score
17. of 105Rank by score

Best map: Undermine with 56.6% from 1,149 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 0.BreadthCounter safetyStar rate
Win rate 91.54.7 %
Popularity 0.0.02 %
Breadth 21.7% of maps
Counter safety
Star rate 6.10.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Win rate

08/20 — 55.7% from 506 appearances08/21 — 57.7% from 530 appearances08/22 — 52.2% from 498 appearances08/23 — 54.2% from 389 appearances08/24 — 54.4% from 502 appearances08/25 — 53.9% from 449 appearances08/26 — 52.5% from 158 appearances
55.7%08/20 52.5%08/26

Pick rate

08/20 — 0.0% from 506 appearances08/21 — 0.0% from 530 appearances08/22 — 0.0% from 498 appearances08/23 — 0.0% from 389 appearances08/24 — 0.0% from 502 appearances08/25 — 0.0% from 449 appearances08/26 — 0.0% from 158 appearances
0.0%08/20 0.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Silver — 43.4% from 332 gamesGold — 53.5% from 3,180 gamesDiamond — 52.0% from 4,830 gamesMythic — 51.3% from 20,978 gamesLegendary — 51.2% from 10,181 gamesMasters — 50.3% from 386 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Undermine Gem Grabprev. season 56.6%
1149 61
Pinball Dreams Brawl Ball 59.2%
480 48
Dry Season Bountyprev. season 56.2%
1029 59
Out in the Open Knockoutprev. season 55.1%
938 58
Triple Dribble Brawl Ball 56.7%
527 49
Spiraling Out Brawl Ball 56.2%
600 51
Rustic Arcade Gem Grabprev. season 54.9%
663 52
Flaring Phoenix Knockout 55.2%
543 49
Double Swoosh Gem Grabprev. season 53.2%
1008 59
Gem Fort Gem Grabprev. season 52.7%
1242 62
Hard Rock Mine Gem Grabprev. season 52.6%
1174 61
Open Business Hot Zoneprev. season 52.6%
958 58
Belle's Rock Knockout 53.4%
627 52
Hideout Bountyprev. season 52.5%
787 55
Layer Cake Bounty 53.2%
447 46
New Horizons Knockout 51.9%
468 47
Sneaky Fields Brawl Ball 52.0%
452 47
Dueling Beetles Hot Zoneprev. season 49.3%
980 58
Shooting Star Bountyprev. season 50.4%
506 48
Center Stage Brawl Ball 49.2%
455 47
Ring of Fire Hot Zoneprev. season 46.7%
484 48
Safe(r) Zone Heist 51.9%
27 4
Beach Ball Brawl Ball 50.0%
34 8
Pit Stop Heist 42.6%
54 15
Bridge Too Far Heistprev. season 38.2%
89 22
Kaboom Canyon Heistprev. season 37.0%
127 28
Parallel Plays Hot Zoneprev. season 39.7%
786 55
Hot Potato Heistprev. season 33.3%
132 28
Safe Zone Heistprev. season 29.7%
118 27

Who beats Ollie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 41 42.3% 75.6%
2 VVV|Vetal Legendary 64 35.8% 50.0%
3 PrimeTôTô Masters 47 35.7% 53.2%
4 Mr_XubZz🎩 Legendary 20 31.8% 50.0%
5 u rlly fear me? Legendary 44 31.3% 40.9%