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EN

Ollie

Mythic Ranked · All ranks
52.1%Win rate across all maps
18,505Games
100Trust Score
24. of 105Rank by score

Best map: Pinball Dreams with 56.0% from 1,090 games.

Profile

Win ratePopularity 0.BreadthCounter safetyStar rate
Win rate 80.52.1 %
Popularity 0.0.04 %
Breadth 57.20% of maps
Counter safety 85.34.0 %
Star rate 6.9.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/30, 26 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/30.

Steadily picked — the pick rate sits at 0.0% and has not shifted measurably of late.

Win rate

08/04 — 51.2% from 1,366 appearances08/05 — 48.1% from 2,727 appearances08/06 — 52.7% from 1,472 appearances08/08 — 48.8% from 455 appearances08/09 — 49.7% from 571 appearances08/10 — 49.2% from 1,182 appearances08/11 — 50.4% from 2,951 appearances08/12 — 50.8% from 3,559 appearances08/13 — 52.2% from 3,187 appearances08/14 — 50.6% from 2,741 appearances08/15 — 51.4% from 2,525 appearances08/16 — 52.2% from 2,450 appearances08/17 — 51.1% from 2,103 appearances08/18 — 50.0% from 2,100 appearances08/19 — 56.6% from 654 appearances08/20 — 51.8% from 1,364 appearances08/21 — 53.6% from 2,001 appearances08/22 — 52.2% from 1,734 appearances08/23 — 52.4% from 1,527 appearances08/24 — 52.5% from 1,895 appearances08/25 — 52.3% from 1,820 appearances08/26 — 52.7% from 1,800 appearances08/27 — 52.1% from 1,635 appearances08/28 — 52.0% from 1,854 appearances08/29 — 50.6% from 1,904 appearances08/30 — 48.1% from 971 appearances
51.2%08/04 48.1%08/30

Pick rate

08/04 — 0.1% from 1,366 appearances08/05 — 0.0% from 2,727 appearances08/06 — 0.0% from 1,472 appearances08/08 — 0.1% from 455 appearances08/09 — 0.1% from 571 appearances08/10 — 0.0% from 1,182 appearances08/11 — 0.0% from 2,951 appearances08/12 — 0.0% from 3,559 appearances08/13 — 0.0% from 3,187 appearances08/14 — 0.0% from 2,741 appearances08/15 — 0.0% from 2,525 appearances08/16 — 0.0% from 2,450 appearances08/17 — 0.0% from 2,103 appearances08/18 — 0.0% from 2,100 appearances08/19 — 0.0% from 654 appearances08/20 — 0.0% from 1,364 appearances08/21 — 0.0% from 2,001 appearances08/22 — 0.0% from 1,734 appearances08/23 — 0.0% from 1,527 appearances08/24 — 0.0% from 1,895 appearances08/25 — 0.0% from 1,820 appearances08/26 — 0.0% from 1,800 appearances08/27 — 0.0% from 1,635 appearances08/28 — 0.0% from 1,854 appearances08/29 — 0.0% from 1,904 appearances08/30 — 0.0% from 971 appearances
0.1%08/04 0.0%08/30

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Silver — 49.5% from 612 gamesGold — 52.4% from 5,402 gamesDiamond — 52.6% from 6,214 gamesMythic — 51.1% from 23,078 gamesLegendary — 51.0% from 12,280 gamesMasters — 52.2% from 538 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 56.0%
1090 60
Belle's Rock Knockout 54.7%
1472 64
Triple Dribble Brawl Ball 55.1%
1166 61
Undermine Gem Grab 55.5%
659 52
Spiraling Out Brawl Ball 53.9%
1128 60
Deathcap Trap Gem Grabprev. season 53.3%
1245 62
Rustic Arcade Gem Grabprev. season 53.5%
948 58
Layer Cake Bounty 53.1%
974 58
Hideout Bounty 53.1%
802 55
New Horizons Knockout 52.3%
1204 61
Flaring Phoenix Knockout 52.1%
1371 63
Out in the Open Knockout 52.7%
821 56
Dueling Beetles Hot Zone 53.6%
517 49
Dry Season Bounty 52.4%
826 56
Hard Rock Mine Gem Grab 52.4%
633 52
Open Business Hot Zone 52.8%
504 48
Shooting Star Bounty 53.0%
449 47
Double Swoosh Gem Grab 50.6%
589 51
Beach Ball Brawl Ball 50.6%
486 48
Gem Fort Gem Grab 50.0%
634 52
Center Stage Brawl Ball 49.2%
868 56
Crystal Arcade Gem Grabprev. season 48.3%
1228 62
Sneaky Fields Brawl Ball 48.7%
836 56
Ring of Fire Hot Zoneprev. season 47.2%
750 54
Safe(r) Zone Heist 46.2%
39 10
Pit Stop Heist 41.1%
73 19
Pinhole Punt Brawl Ball 34.2%
38 10
Parallel Plays Hot Zoneprev. season 40.9%
1121 60
Hot Potato Heistprev. season 37.9%
206 35
Kaboom Canyon Heistprev. season 35.6%
191 34
Bridge Too Far Heist 29.4%
85 22
Safe Zone Heist 27.1%
107 25

Who beats Ollie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 52 44.4% 71.2%
2 Yvann Masters 38 42.6% 73.7%
3 VVV|Vetal Legendary 110 39.3% 50.0%
4 PrimeTôTô Masters 49 38.0% 55.1%
5 ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Mythic 23 37.1% 65.2%