My roster

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Otis

Controller Mythic Ranked · Mythic
47.0%Win rate across all maps
67,191Games
100Trust Score
75. of 105Rank by score

Best map: Crystal Arcade with 49.4% from 39,705 games.

Wins early — in Gem Grab 2.1 points better in short rounds than in long ones (52.1% against 50.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 23.47.0 %
Popularity 83.1.83 %
Breadth 0.0% of maps
Counter safety 62.34.5 %
Star rate 40.20.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/02 — 46.1% from 703 appearances08/03 — 48.8% from 2,323 appearances08/04 — 49.2% from 13,277 appearances08/05 — 49.1% from 46,989 appearances08/06 — 50.1% from 32,430 appearances08/07 — 48.3% from 7,580 appearances08/08 — 49.8% from 7,222 appearances08/09 — 49.6% from 8,142 appearances08/10 — 48.8% from 21,644 appearances08/11 — 49.3% from 74,332 appearances08/12 — 49.2% from 111,453 appearances08/13 — 49.2% from 111,720 appearances08/14 — 49.6% from 102,339 appearances08/15 — 49.4% from 92,511 appearances08/16 — 49.4% from 87,661 appearances08/17 — 49.6% from 85,963 appearances08/18 — 49.8% from 76,727 appearances08/19 — 49.3% from 22,630 appearances08/20 — 44.7% from 1,768 appearances08/21 — 46.0% from 10,242 appearances08/22 — 47.1% from 11,906 appearances08/23 — 47.9% from 11,780 appearances08/24 — 46.9% from 16,708 appearances08/25 — 47.3% from 13,469 appearances08/26 — 47.5% from 1,318 appearances
46.1%08/02 47.5%08/26

Pick rate

08/02 — 2.1% from 703 appearances08/03 — 2.1% from 2,323 appearances08/04 — 2.0% from 13,277 appearances08/05 — 1.9% from 46,989 appearances08/06 — 1.9% from 32,430 appearances08/07 — 1.9% from 7,580 appearances08/08 — 1.9% from 7,222 appearances08/09 — 1.9% from 8,142 appearances08/10 — 1.8% from 21,644 appearances08/11 — 1.8% from 74,332 appearances08/12 — 1.7% from 111,453 appearances08/13 — 1.7% from 111,720 appearances08/14 — 1.6% from 102,339 appearances08/15 — 1.6% from 92,511 appearances08/16 — 1.5% from 87,661 appearances08/17 — 1.5% from 85,963 appearances08/18 — 1.5% from 76,727 appearances08/19 — 1.6% from 22,630 appearances08/20 — 1.4% from 1,768 appearances08/21 — 1.6% from 10,242 appearances08/22 — 1.8% from 11,906 appearances08/23 — 1.9% from 11,780 appearances08/24 — 1.9% from 16,708 appearances08/25 — 2.0% from 13,469 appearances08/26 — 2.2% from 1,318 appearances
2.1%08/02 2.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 24.5% from 3,267 gamesSilver — 35.8% from 7,574 gamesGold — 51.0% from 86,285 gamesDiamond — 50.2% from 120,607 gamesMythic — 49.2% from 973,427 gamesLegendary — 48.9% from 367,988 gamesMasters — 50.6% from 4,542 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 2 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 49.4%
39705 100
Deathcap Trap Gem Grabprev. season 49.2%
39420 100
Sneaky Fields Brawl Ball 49.7%
3790 78
Kaboom Canyon Heist 49.7%
2992 75
Hard Rock Mine Gem Grab 49.2%
2619 73
Center Stage Brawl Ball 48.4%
6025 85
Hot Potato Heist 48.7%
3338 77
Double Swoosh Gem Grab 48.6%
3751 78
Pinhole Punt Brawl Ball+Legendary + Diamond 49.8%
683 53
Gem Fort Gem Grab 47.5%
3623 78
Undermine Gem Grab 47.4%
3613 78
Beach Ball Brawl Ball+Legendary + Diamond 49.7%
483 48
Bridge Too Far Heist 47.6%
2578 73
Layer Cake Bounty 47.8%
1597 66
Spiraling Out Brawl Ball 46.8%
3603 78
Flaring Phoenix Knockout 47.1%
1735 67
New Horizons Knockout 47.2%
1153 61
Triple Dribble Brawl Ball 45.8%
2465 72
Pinball Dreams Brawl Ball 45.6%
3283 76
Parallel Plays Hot Zone 46.2%
1371 63
Shooting Star Bounty 46.4%
850 56
Dry Season Bounty 45.8%
1513 65
Safe(r) Zone Heist 45.5%
2264 71
Belle's Rock Knockout 45.6%
1299 62
Rustic Arcade Gem Grab 45.2%
2133 70
Dueling Beetles Hot Zone 45.0%
1549 65
Safe Zone Heist 44.5%
2265 71
Ring of Fire Hot Zone 44.7%
1300 62
Out in the Open Knockout 44.0%
1489 64
Open Business Hot Zone 43.8%
1364 63
Pit Stop Heist 43.4%
1944 68
Hideout Bounty 42.2%
1017 59

Who beats Otis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 44.0% 93.1%
2 vCxroo🏴 Legendary 21 41.0% 95.2%
3 HIKAKIN Mythic 20 36.6% 75.0%
4 Sm☆ Masters 35 35.7% 57.1%
5 Evg🇷🇺 Legendary 38 35.5% 55.3%