For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
Only Deathcap Trap. 08/08 to 08/26, 3 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/26.
Direct duels in Gem Grab: how Pearl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
66.8%
2,109 games
Stu
57.6%
6,398 games
Ash
58.4%
2,592 games
Damian
59.7%
1,014 games
Bo
57.0%
3,730 games
Rico
56.1%
6,585 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | rapoint | Masters | 41 | 44.1% | 78.0% |
| 2 | IsoKHS | Legendary | 61 | 42.9% | 65.6% |
| 3 | Nobitaいともも | Masters | 44 | 42.2% | 70.5% |
| 4 | GG_jimko_07 | Legendary | 33 | 41.4% | 75.8% |
| 5 | Emperor | Legendary | 29 | 41.3% | 79.3% |