My roster

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EN

Pearl

Damage Dealer Epic Ranked · Mythic
52.6%Win rate across all maps
54,577Games
100Trust Score
5. of 105Rank by score
+13.6Skill bonus

Best map: Out in the Open with 57.6% from 7,048 games.

Wins late — in Brawl Ball 5.2 points better in long rounds than in short ones (51.7% against 46.5%, split at 94 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 55.Star rate
Win rate 94.52.6 %
Popularity 78.1.56 %
Breadth 92.37% of maps
Counter safety 55.33.8 %
Star rate 78.27.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/03 — 53.5% from 533 appearances08/04 — 51.0% from 3,403 appearances08/05 — 52.9% from 12,358 appearances08/06 — 52.4% from 8,977 appearances08/07 — 51.7% from 2,427 appearances08/08 — 52.8% from 2,386 appearances08/09 — 52.6% from 2,548 appearances08/10 — 53.8% from 7,519 appearances08/11 — 53.3% from 24,818 appearances08/12 — 53.8% from 38,363 appearances08/13 — 53.9% from 38,287 appearances08/14 — 53.9% from 35,794 appearances08/15 — 54.6% from 33,118 appearances08/16 — 54.4% from 32,856 appearances08/17 — 54.3% from 33,317 appearances08/18 — 53.4% from 28,949 appearances08/19 — 54.1% from 9,124 appearances08/20 — 51.9% from 2,179 appearances08/21 — 52.3% from 10,024 appearances08/22 — 52.0% from 10,738 appearances08/23 — 52.9% from 9,805 appearances08/24 — 52.9% from 12,946 appearances08/25 — 53.2% from 8,822 appearances
53.5%08/03 53.2%08/25

Pick rate

08/03 — 0.5% from 533 appearances08/04 — 0.5% from 3,403 appearances08/05 — 0.5% from 12,358 appearances08/06 — 0.5% from 8,977 appearances08/07 — 0.6% from 2,427 appearances08/08 — 0.6% from 2,386 appearances08/09 — 0.6% from 2,548 appearances08/10 — 0.6% from 7,519 appearances08/11 — 0.6% from 24,818 appearances08/12 — 0.6% from 38,363 appearances08/13 — 0.6% from 38,287 appearances08/14 — 0.6% from 35,794 appearances08/15 — 0.6% from 33,118 appearances08/16 — 0.6% from 32,856 appearances08/17 — 0.6% from 33,317 appearances08/18 — 0.6% from 28,949 appearances08/19 — 0.7% from 9,124 appearances08/20 — 1.7% from 2,179 appearances08/21 — 1.6% from 10,024 appearances08/22 — 1.6% from 10,738 appearances08/23 — 1.6% from 9,805 appearances08/24 — 1.5% from 12,946 appearances08/25 — 1.5% from 8,822 appearances
0.5%08/03 1.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +13.6 — rewards skill: from Bronze to Masters the win rate climbs by 13.6 points (regression 44.2% to 57.8%). The higher the tier, the better he does.

Bronze — 22.2% from 4,675 gamesSilver — 34.0% from 4,079 gamesGold — 50.5% from 43,287 gamesDiamond — 55.5% from 65,148 gamesMythic — 53.6% from 369,590 gamesLegendary — 54.5% from 234,803 gamesMasters — 53.2% from 7,891 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockout 57.6%
7048 88
Flaring Phoenix Knockout 56.4%
4256 80
New Horizons Knockout 55.6%
3677 78
Layer Cake Bounty 55.3%
2167 70
Rustic Arcade Gem Grab 54.3%
3000 75
Hideout Bounty 54.1%
3571 78
Deathcap Trap Gem Grabprev. season 52.5%
14580 99
Belle's Rock Knockout 53.7%
2174 70
Crystal Arcade Gem Grabprev. season 52.0%
14367 98
Shooting Star Bounty 53.1%
2301 71
Undermine Gem Grab 52.5%
2719 73
Double Swoosh Gem Grab 52.2%
3285 76
Dry Season Bounty 51.9%
3147 76
Gem Fort Gem Grab 51.5%
2307 71
Hard Rock Mine Gem Grab 50.5%
2009 69
Bridge Too Far Heist 51.5%
598 51
Center Stage Brawl Ball 49.8%
1508 65
Ring of Fire Hot Zone 49.5%
1384 63
Spiraling Out Brawl Ball 49.2%
1688 66
Parallel Plays Hot Zone 50.5%
477 47
Kaboom Canyon Heist 48.1%
663 52
Safe(r) Zone Heist+Legendary + Diamond 46.7%
1219 61
Pinball Dreams Brawl Ball 46.2%
1213 61
Sneaky Fields Brawl Ball 46.5%
919 57
Safe Zone Heistprev. season 44.2%
4728 82
Pit Stop Heist+Legendary + Diamond 45.1%
1030 59
Pinhole Punt Brawl Ball+Legendary + Diamond 46.9%
143 29
Dueling Beetles Hot Zone 45.0%
996 58
Triple Dribble Brawl Ball 43.7%
718 54
Open Business Hot Zone 43.1%
1037 59
Beach Ball Brawl Ball+Legendary + Diamond 42.7%
75 20
Hot Potato Heist 42.7%
440 46

Who beats Pearl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ffff123 Legendary 41 39.5% 65.9%
2 LegendBeast Legendary 32 39.5% 71.9%
3 trust my bea Legendary 35 39.2% 68.6%
4 IsoKHS Legendary 29 38.9% 72.4%
5 りーかす/Lecas Legendary 50 38.8% 60.0%