My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Pearl

Damage Dealer Epic Ranked · Mythic
52.7%Win rate across all maps
56,567Games
100Trust Score
3. of 105Rank by score
+13.9Skill bonus

Best map: Out in the Open with 57.7% from 7,288 games.

Wins early — in Gem Grab 2.9 points better in short rounds than in long ones (53.9% against 51.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 56.Star rate
Win rate 95.52.7 %
Popularity 78.1.56 %
Breadth 92.37% of maps
Counter safety 56.33.9 %
Star rate 77.27.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 24 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/03 — 53.5% from 533 appearances08/04 — 51.0% from 3,403 appearances08/05 — 52.9% from 12,358 appearances08/06 — 52.4% from 8,977 appearances08/07 — 51.7% from 2,427 appearances08/08 — 52.8% from 2,386 appearances08/09 — 52.6% from 2,548 appearances08/10 — 53.8% from 7,519 appearances08/11 — 53.3% from 24,818 appearances08/12 — 53.8% from 38,363 appearances08/13 — 53.9% from 38,287 appearances08/14 — 53.9% from 35,794 appearances08/15 — 54.6% from 33,118 appearances08/16 — 54.4% from 32,856 appearances08/17 — 54.3% from 33,317 appearances08/18 — 53.4% from 28,949 appearances08/19 — 54.1% from 9,124 appearances08/20 — 51.9% from 2,179 appearances08/21 — 52.3% from 10,037 appearances08/22 — 52.0% from 10,763 appearances08/23 — 53.0% from 9,848 appearances08/24 — 52.9% from 13,111 appearances08/25 — 53.5% from 10,002 appearances08/26 — 49.8% from 627 appearances
53.5%08/03 49.8%08/26

Pick rate

08/03 — 0.5% from 533 appearances08/04 — 0.5% from 3,403 appearances08/05 — 0.5% from 12,358 appearances08/06 — 0.5% from 8,977 appearances08/07 — 0.6% from 2,427 appearances08/08 — 0.6% from 2,386 appearances08/09 — 0.6% from 2,548 appearances08/10 — 0.6% from 7,519 appearances08/11 — 0.6% from 24,818 appearances08/12 — 0.6% from 38,363 appearances08/13 — 0.6% from 38,287 appearances08/14 — 0.6% from 35,794 appearances08/15 — 0.6% from 33,118 appearances08/16 — 0.6% from 32,856 appearances08/17 — 0.6% from 33,317 appearances08/18 — 0.6% from 28,949 appearances08/19 — 0.7% from 9,124 appearances08/20 — 1.7% from 2,179 appearances08/21 — 1.6% from 10,037 appearances08/22 — 1.6% from 10,763 appearances08/23 — 1.6% from 9,848 appearances08/24 — 1.5% from 13,111 appearances08/25 — 1.5% from 10,002 appearances08/26 — 1.5% from 627 appearances
0.5%08/03 1.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +13.9 — rewards skill: from Bronze to Masters the win rate climbs by 13.9 points (regression 44.0% to 57.9%). The higher the tier, the better he does.

Bronze — 21.7% from 4,935 gamesSilver — 34.3% from 4,223 gamesGold — 50.7% from 44,510 gamesDiamond — 55.5% from 66,114 gamesMythic — 53.6% from 371,580 gamesLegendary — 54.5% from 236,110 gamesMasters — 53.2% from 7,908 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockout 57.7%
7288 88
Flaring Phoenix Knockout 56.7%
4467 81
New Horizons Knockout 55.6%
3735 78
Layer Cake Bounty 55.3%
2238 71
Hideout Bounty 54.0%
3679 78
Rustic Arcade Gem Grab 54.0%
3098 75
Belle's Rock Knockout 54.0%
2260 71
Deathcap Trap Gem Grabprev. season 52.5%
14580 99
Crystal Arcade Gem Grabprev. season 52.0%
14367 98
Shooting Star Bounty 53.3%
2363 71
Undermine Gem Grab 52.4%
2850 74
Dry Season Bounty 52.2%
3261 76
Double Swoosh Gem Grab 52.0%
3405 77
Gem Fort Gem Grab 51.7%
2389 72
Hard Rock Mine Gem Grab 50.5%
2091 70
Bridge Too Far Heist 51.3%
618 51
Center Stage Brawl Ball 49.5%
1549 65
Spiraling Out Brawl Ball 49.2%
1764 67
Ring of Fire Hot Zone 49.2%
1400 64
Parallel Plays Hot Zone 50.0%
506 48
Kaboom Canyon Heist 48.7%
686 53
Safe(r) Zone Heist+Legendary + Diamond 46.9%
1231 62
Sneaky Fields Brawl Ball 47.0%
957 58
Pinball Dreams Brawl Ball 46.4%
1258 62
Pinhole Punt Brawl Ball+Legendary + Diamond 48.1%
241 37
Safe Zone Heistprev. season 44.2%
4735 82
Pit Stop Heist+Legendary + Diamond 45.1%
1050 59
Dueling Beetles Hot Zone 45.1%
1029 59
Beach Ball Brawl Ball+Legendary + Diamond 46.5%
144 30
Triple Dribble Brawl Ball 43.7%
748 54
Open Business Hot Zone 43.1%
1071 60
Hot Potato Heist 43.0%
460 47

Who beats Pearl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ffff123 Legendary 41 39.4% 65.9%
2 LegendBeast Legendary 32 39.3% 71.9%
3 ʜᴏꜱᴛᴇᴅ♡ Legendary 120 39.3% 50.8%
4 IsoKHS Legendary 29 38.7% 72.4%
5 りーかす/Lecas Legendary 50 38.7% 60.0%