My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Pierce

Legendary Ranked · Mythic
46.7%Win rate across all maps
105,315Games
100Trust Score
80. of 105Rank by score
−2.4Skill bonus

Best map: Shooting Star with 48.2% from 7,048 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 18.46.7 %
Popularity 93.2.92 %
Breadth 0.0% of maps
Counter safety 35.31.3 %
Star rate 50.21.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

08/02 — 42.3% from 636 appearances08/03 — 46.8% from 2,236 appearances08/04 — 45.6% from 13,796 appearances08/05 — 45.6% from 49,332 appearances08/06 — 45.1% from 33,786 appearances08/07 — 46.0% from 8,158 appearances08/08 — 44.3% from 7,805 appearances08/09 — 45.1% from 8,220 appearances08/10 — 44.5% from 23,328 appearances08/11 — 45.0% from 78,234 appearances08/12 — 44.9% from 117,374 appearances08/13 — 44.7% from 121,493 appearances08/14 — 45.0% from 112,029 appearances08/15 — 45.1% from 102,270 appearances08/16 — 45.0% from 98,792 appearances08/17 — 44.8% from 96,951 appearances08/18 — 45.1% from 83,939 appearances08/19 — 45.1% from 23,161 appearances08/20 — 48.7% from 4,366 appearances08/21 — 47.0% from 19,838 appearances08/22 — 46.1% from 20,141 appearances08/23 — 46.4% from 18,492 appearances08/24 — 46.5% from 24,545 appearances08/25 — 46.9% from 17,203 appearances08/26 — 46.7% from 730 appearances
42.3%08/02 46.7%08/26

Pick rate

08/02 — 1.9% from 636 appearances08/03 — 2.0% from 2,236 appearances08/04 — 2.1% from 13,796 appearances08/05 — 2.0% from 49,332 appearances08/06 — 1.9% from 33,786 appearances08/07 — 2.0% from 8,158 appearances08/08 — 2.0% from 7,805 appearances08/09 — 1.9% from 8,220 appearances08/10 — 2.0% from 23,328 appearances08/11 — 1.9% from 78,234 appearances08/12 — 1.8% from 117,374 appearances08/13 — 1.8% from 121,493 appearances08/14 — 1.8% from 112,029 appearances08/15 — 1.7% from 102,270 appearances08/16 — 1.7% from 98,792 appearances08/17 — 1.6% from 96,951 appearances08/18 — 1.6% from 83,939 appearances08/19 — 1.7% from 23,161 appearances08/20 — 3.4% from 4,366 appearances08/21 — 3.2% from 19,838 appearances08/22 — 3.0% from 20,141 appearances08/23 — 3.0% from 18,492 appearances08/24 — 2.8% from 24,545 appearances08/25 — 2.6% from 17,203 appearances08/26 — 2.1% from 730 appearances
1.9%08/02 2.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.4 points (regression 47.9% to 45.4%). Higher up he gets outplayed.

Bronze — 68.0% from 494 gamesSilver — 55.6% from 7,565 gamesGold — 49.0% from 134,848 gamesDiamond — 47.0% from 189,896 gamesMythic — 45.1% from 1,087,485 gamesLegendary — 47.1% from 552,135 gamesMasters — 48.7% from 16,539 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 3 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 48.2%
7048 88
Dry Season Bounty 48.2%
6913 87
New Horizons Knockout 48.1%
5819 85
Belle's Rock Knockout 48.2%
4740 82
Hideout Bounty 47.7%
7079 88
Rustic Arcade Gem Grab 47.5%
7079 88
Safe Zone Heist 47.0%
6632 87
Flaring Phoenix Knockout 46.9%
4634 81
Layer Cake Bounty 46.9%
2598 73
Pinball Dreams Brawl Ball 47.0%
2103 70
Kaboom Canyon Heist 46.3%
5524 84
Safe(r) Zone Heist 46.2%
6166 86
Out in the Open Knockout 46.1%
6679 87
Sneaky Fields Brawl Ball 48.2%
600 51
Bridge Too Far Heist 45.9%
6983 88
Spiraling Out Brawl Ball 46.7%
1977 69
Open Business Hot Zone 46.1%
3283 76
Triple Dribble Brawl Ball 47.5%
400 45
Undermine Gem Grab 45.8%
1900 68
Ring of Fire Hot Zone 45.0%
7570 89
Deathcap Trap Gem Grabprev. season 44.1%
27140 100
Crystal Arcade Gem Grabprev. season 44.1%
23905 100
Hard Rock Mine Gem Grab 45.2%
1893 68
Pinhole Punt Brawl Ball+Legendary + Diamond 46.3%
406 45
Center Stage Brawl Ball 45.3%
799 55
Dueling Beetles Hot Zone 44.4%
2748 74
Hot Potato Heist 43.7%
1557 65
Gem Fort Gem Grab 43.1%
1248 62
Beach Ball Brawl Ball+Legendary + Diamond 43.5%
184 33
Double Swoosh Gem Grab 40.6%
524 49
Parallel Plays Hot Zoneprev. season 38.9%
3541 77
Pit Stop Heist+Legendary + Diamond 37.3%
1503 65

Who beats Pierce and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 93 47.0% 67.7%
2 NGK|wato Legendary 39 44.2% 82.1%
3 игорь квадробер Masters 39 40.1% 69.2%
4 Tz8 Legendary 49 39.8% 63.3%
5 WhyAquaNyD Legendary 36 39.6% 69.4%