For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Crystal Clearing. 08/06 to 08/20, 6 days. 2 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
67.8%
7,263 games
Tick
59.6%
10,871 games
Brock
59.0%
33,506 games
Sprout
60.1%
1,960 games
Grom
59.0%
3,549 games
Mr. P
59.8%
1,167 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | INFINITE DEATH | Legendary | 27 | 38.6% | 74.1% |
| 2 | destroy my mind | Legendary | 32 | 38.5% | 68.8% |
| 3 | Elixso.^.mini | Legendary | 28 | 38.2% | 71.4% |
| 4 | alxndr. | Legendary | 43 | 37.9% | 60.5% |
| 5 | qrx 2025. | Legendary | 23 | 37.4% | 73.9% |