My roster

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EN

Poco

Support Rare Ranked · Mythic
49.5%Win rate across all maps
6,806Games
87Trust Score
49. of 105Rank by score
+17.9Skill bonus

Best map: Ring of Fire with 57.2% from 985 games.

Wins late — in Knockout 12.0 points better in long rounds than in short ones (50.2% against 38.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 20.BreadthCounter safetyStar rate
Win rate 57.49.5 %
Popularity 20.0.19 %
Breadth 61.13% of maps
Counter safety 68.35.1 %
Star rate 27.17.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 49.1% from 2,440 appearances08/05 — 50.1% from 9,403 appearances08/06 — 50.6% from 6,437 appearances08/07 — 50.4% from 1,339 appearances08/08 — 50.9% from 1,311 appearances08/09 — 51.0% from 1,652 appearances08/10 — 49.7% from 4,557 appearances08/11 — 50.5% from 16,346 appearances08/12 — 50.4% from 27,100 appearances08/13 — 51.3% from 25,936 appearances08/14 — 51.2% from 25,426 appearances08/15 — 50.9% from 24,784 appearances08/16 — 50.1% from 25,226 appearances08/17 — 50.4% from 26,520 appearances08/18 — 50.9% from 23,549 appearances08/19 — 50.0% from 5,792 appearances08/21 — 50.6% from 996 appearances08/22 — 48.0% from 1,181 appearances08/23 — 49.5% from 1,129 appearances08/24 — 51.0% from 1,806 appearances08/25 — 48.4% from 1,400 appearances
49.1%08/04 48.4%08/25

Pick rate

08/04 — 0.4% from 2,440 appearances08/05 — 0.4% from 9,403 appearances08/06 — 0.4% from 6,437 appearances08/07 — 0.3% from 1,339 appearances08/08 — 0.3% from 1,311 appearances08/09 — 0.4% from 1,652 appearances08/10 — 0.4% from 4,557 appearances08/11 — 0.4% from 16,346 appearances08/12 — 0.4% from 27,100 appearances08/13 — 0.4% from 25,936 appearances08/14 — 0.4% from 25,426 appearances08/15 — 0.4% from 24,784 appearances08/16 — 0.4% from 25,226 appearances08/17 — 0.5% from 26,520 appearances08/18 — 0.5% from 23,549 appearances08/19 — 0.4% from 5,792 appearances08/21 — 0.2% from 996 appearances08/22 — 0.2% from 1,181 appearances08/23 — 0.2% from 1,129 appearances08/24 — 0.2% from 1,806 appearances08/25 — 0.2% from 1,400 appearances
0.4%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.9 — rewards skill: from Bronze to Masters the win rate climbs by 17.9 points (regression 38.9% to 56.8%). The higher the tier, the better he does.

Bronze — 26.3% from 4,492 gamesSilver — 35.6% from 6,832 gamesGold — 47.6% from 39,368 gamesDiamond — 50.7% from 47,091 gamesMythic — 50.6% from 235,177 gamesLegendary — 51.4% from 30,609 gamesMasters — 54.0% from 669 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 6 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 57.2%
985 58
Open Business Hot Zone 53.8%
1065 59
Out in the Open Knockoutprev. season 51.2%
5071 83
Dueling Beetles Hot Zone 52.7%
1223 62
Pinball Dreams Brawl Ballprev. season 50.3%
10545 94
Gem Fort Gem Grabprev. season 49.8%
11692 95
Deathcap Trap Gem Grabprev. season 49.6%
12225 96
Rustic Arcade Gem Grabprev. season 49.5%
9106 92
Crystal Arcade Gem Grabprev. season 49.0%
11861 96
Undermine Gem Grabprev. season 48.7%
11063 94
Center Stage Brawl Ballprev. season 48.5%
8303 90
Layer Cake Bountyprev. season 48.7%
4278 80
Double Swoosh Gem Grabprev. season 47.9%
13323 97
Hard Rock Mine Gem Grabprev. season 47.8%
12128 96
Sneaky Fields Brawl Ballprev. season 47.8%
10486 94
Dry Season Bountyprev. season 48.0%
4781 82
Hideout Bountyprev. season 48.2%
3306 76
New Horizons Knockoutprev. season 47.9%
3455 77
Shooting Star Bountyprev. season 47.8%
3450 77
Flaring Phoenix Knockoutprev. season 47.6%
3775 78
Spiraling Out Brawl Ball+Legendary + Diamond 48.0%
1207 61
Triple Dribble Brawl Ballprev. season 46.1%
8775 91
Belle's Rock Knockoutprev. season 46.0%
2871 74
Pinhole Punt Brawl Ball+Legendary + Diamond 49.2%
122 27
Beach Ball Brawl Ball+Legendary + Diamond 45.7%
81 21
Safe(r) Zone Heist+Legendary + Diamond 44.4%
223 36
Safe Zone Heistprev. season 43.6%
1050 59
Parallel Plays Hot Zoneprev. season 40.7%
2418 72
Kaboom Canyon Heistprev. season 40.9%
888 57
Hot Potato Heistprev. season 39.2%
879 57
Bridge Too Far Heist+Legendary + Diamondprev. season 36.3%
752 54
Pit Stop Heist+Legendary + Diamond 30.7%
150 30

Who beats Poco and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 heart of glass Masters 28 40.9% 82.1%
2 LPK☠️ Legendary 74 38.5% 54.1%
3 🌀|Scy7 Legendary 23 34.6% 60.9%
4 voXy 🥥 Legendary 20 33.9% 60.0%
5 uk Diamond 27 32.4% 48.1%