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EN

Rico

Damage Dealer Super Rare Ranked · Diamond
49.6%Win rate across all maps
292,644Games
100Trust Score
60. of 105Rank by score
+5.9Skill bonus

Best map: Hard Rock Mine with 54.6% from 19,673 games.

Wins early — in Hot Zone 3.2 points better in short rounds than in long ones (39.7% against 42.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 39.PopularityBreadthCounter safetyStar rate
Win rate 39.49.6 %
Popularity 95.3.48 %
Breadth 68.27% of maps
Counter safety 44.30.8 %
Star rate 53.22.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 3.4% and has not shifted measurably of late.

Win rate

08/02 — 50.0% from 410 appearances08/03 — 47.6% from 1,249 appearances08/04 — 46.9% from 5,260 appearances08/05 — 47.9% from 17,625 appearances08/06 — 48.2% from 16,850 appearances08/09 — 47.0% from 413 appearances08/10 — 41.7% from 726 appearances08/11 — 43.8% from 2,812 appearances08/12 — 45.8% from 7,254 appearances08/13 — 46.1% from 10,754 appearances08/14 — 46.6% from 12,141 appearances08/15 — 47.3% from 12,374 appearances08/16 — 46.7% from 14,582 appearances08/17 — 48.2% from 15,290 appearances08/18 — 47.9% from 14,880 appearances08/19 — 47.1% from 3,777 appearances08/20 — 50.8% from 45,387 appearances08/21 — 49.9% from 72,115 appearances08/22 — 49.2% from 47,615 appearances08/23 — 49.3% from 36,129 appearances08/24 — 49.0% from 45,198 appearances08/25 — 48.8% from 35,674 appearances08/26 — 49.2% from 10,526 appearances
50.0%08/02 49.2%08/26

Pick rate

08/02 — 3.4% from 410 appearances08/03 — 3.1% from 1,249 appearances08/04 — 3.0% from 5,260 appearances08/05 — 3.3% from 17,625 appearances08/06 — 3.2% from 16,850 appearances08/09 — 3.0% from 413 appearances08/10 — 2.8% from 726 appearances08/11 — 2.9% from 2,812 appearances08/12 — 2.9% from 7,254 appearances08/13 — 2.9% from 10,754 appearances08/14 — 3.0% from 12,141 appearances08/15 — 2.9% from 12,374 appearances08/16 — 3.1% from 14,582 appearances08/17 — 3.0% from 15,290 appearances08/18 — 3.0% from 14,880 appearances08/19 — 3.0% from 3,777 appearances08/20 — 3.7% from 45,387 appearances08/21 — 3.5% from 72,115 appearances08/22 — 3.4% from 47,615 appearances08/23 — 3.4% from 36,129 appearances08/24 — 3.4% from 45,198 appearances08/25 — 3.3% from 35,674 appearances08/26 — 3.4% from 10,526 appearances
3.4%08/02 3.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.9 — rewards skill: from Bronze to Masters the win rate climbs by 5.9 points (regression 45.9% to 51.9%). The higher the tier, the better he does.

Bronze — 60.3% from 12,313 gamesSilver — 46.6% from 32,210 gamesGold — 48.3% from 382,733 gamesDiamond — 48.8% from 430,138 gamesMythic — 49.2% from 1,677,052 gamesLegendary — 52.5% from 549,936 gamesMasters — 53.6% from 20,958 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 54.6%
19673 100
Center Stage Brawl Ball 52.8%
21866 100
Pinball Dreams Brawl Ball 52.7%
17103 100
Sneaky Fields Brawl Ball 52.1%
16258 100
Gem Fort Gem Grab 52.0%
14395 98
Undermine Gem Grab 51.8%
14356 98
Belle's Rock Knockout 51.1%
19061 100
Triple Dribble Brawl Ball 50.8%
14611 99
Layer Cake Bounty 50.0%
11371 95
Rustic Arcade Gem Grab 49.9%
7835 89
Spiraling Out Brawl Ball 49.7%
13237 97
Hot Potato Heist 48.6%
16177 100
Out in the Open Knockout 48.5%
8409 90
New Horizons Knockout 47.9%
10575 94
Pinhole Punt Brawl Ball+Mythic 49.5%
1032 59
Bridge Too Far Heist 47.2%
10195 93
Double Swoosh Gem Grab 47.4%
6133 86
Crystal Arcade Gem Grabprev. season 47.4%
4159 80
Dry Season Bounty 46.9%
6501 87
Deathcap Trap Gem Grabprev. season 47.1%
3642 78
Safe Zone Heist 46.4%
8717 91
Pit Stop Heist 46.0%
8667 91
Beach Ball Brawl Ball+Mythic 47.4%
1104 60
Safe(r) Zone Heist 45.9%
8208 90
Kaboom Canyon Heist 45.2%
6857 87
Hideout Bounty 45.1%
5942 85
Flaring Phoenix Knockout 44.8%
7653 89
Open Business Hot Zone 44.3%
3407 77
Shooting Star Bounty 43.8%
4930 82
Dueling Beetles Hot Zone 43.8%
3543 77
Ring of Fire Hot Zone 43.5%
3386 77
Parallel Plays Hot Zone 38.8%
2599 73

Who beats Rico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 136 50.2% 67.6%
2 Quien es A_polo Masters 34 43.4% 85.3%
3 看我暑假pro Masters 35 43.0% 82.9%
4 ポテトきゅん Legendary 48 42.9% 72.9%
5 利敵はゲイてロゼ髪が言ってたよ Legendary 34 42.5% 82.4%