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EN

Rico

Damage Dealer Super Rare Ranked · Legendary
55.5%Win rate across all maps
52,446Games
100Trust Score
5. of 105Rank by score
+6.0Skill bonus

Best map: Sneaky Fields with 58.7% from 3,323 games.

Wins early — in Hot Zone 3.2 points better in short rounds than in long ones (39.7% against 42.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 53.
Win rate 89.55.5 %
Popularity 97.3.94 %
Breadth 99.67% of maps
Counter safety 67.30.4 %
Star rate 53.22.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 4.0% and has not shifted measurably of late.

Win rate

08/02 — 51.1% from 978 appearances08/03 — 52.0% from 3,436 appearances08/04 — 52.2% from 18,035 appearances08/05 — 52.1% from 42,268 appearances08/06 — 52.3% from 25,093 appearances08/07 — 51.9% from 11,825 appearances08/08 — 53.0% from 14,546 appearances08/09 — 52.1% from 17,939 appearances08/10 — 52.4% from 47,085 appearances08/11 — 52.2% from 87,875 appearances08/12 — 52.3% from 66,575 appearances08/13 — 52.5% from 38,182 appearances08/14 — 51.9% from 28,501 appearances08/15 — 52.6% from 21,680 appearances08/16 — 51.8% from 23,513 appearances08/17 — 52.3% from 20,438 appearances08/18 — 52.0% from 20,560 appearances08/19 — 51.0% from 7,252 appearances08/21 — 59.1% from 4,281 appearances08/22 — 58.9% from 6,178 appearances08/23 — 54.9% from 8,263 appearances08/24 — 54.4% from 13,617 appearances08/25 — 54.2% from 15,538 appearances08/26 — 55.0% from 4,294 appearances
51.1%08/02 55.0%08/26

Pick rate

08/02 — 2.3% from 978 appearances08/03 — 2.2% from 3,436 appearances08/04 — 2.4% from 18,035 appearances08/05 — 2.5% from 42,268 appearances08/06 — 2.8% from 25,093 appearances08/07 — 2.8% from 11,825 appearances08/08 — 3.0% from 14,546 appearances08/09 — 3.1% from 17,939 appearances08/10 — 3.1% from 47,085 appearances08/11 — 3.0% from 87,875 appearances08/12 — 3.2% from 66,575 appearances08/13 — 3.2% from 38,182 appearances08/14 — 3.3% from 28,501 appearances08/15 — 3.2% from 21,680 appearances08/16 — 3.3% from 23,513 appearances08/17 — 3.4% from 20,438 appearances08/18 — 3.3% from 20,560 appearances08/19 — 3.5% from 7,252 appearances08/21 — 4.1% from 4,281 appearances08/22 — 4.0% from 6,178 appearances08/23 — 3.8% from 8,263 appearances08/24 — 3.9% from 13,617 appearances08/25 — 4.0% from 15,538 appearances08/26 — 4.1% from 4,294 appearances
2.3%08/02 4.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.0 — rewards skill: from Bronze to Masters the win rate climbs by 6.0 points (regression 45.9% to 51.9%). The higher the tier, the better he does.

Bronze — 60.2% from 12,157 gamesSilver — 46.6% from 31,885 gamesGold — 48.3% from 379,325 gamesDiamond — 48.8% from 428,258 gamesMythic — 49.2% from 1,675,841 gamesLegendary — 52.5% from 548,985 gamesMasters — 53.6% from 20,931 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 2 of 32 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 58.7%
3323 76
Hard Rock Mine Gem Grab 58.0%
2846 74
Safe Zone Heist 60.2%
962 58
Spiraling Out Brawl Ball 57.2%
3146 76
Belle's Rock Knockout 56.9%
3474 77
Center Stage Brawl Ball 57.3%
2415 72
Bridge Too Far Heist 58.7%
932 57
Hot Potato Heist 56.3%
3355 77
Triple Dribble Brawl Ball 56.3%
3135 76
Rustic Arcade Gem Grab 55.3%
2767 74
Pit Stop Heist 55.1%
2968 75
Gem Fort Gem Grab 54.8%
3562 78
Kaboom Canyon Heist 57.2%
719 54
Deathcap Trap Gem Grabprev. season 53.0%
14614 99
Pinball Dreams Brawl Ball 54.0%
3027 75
New Horizons Knockout 54.8%
1453 64
Layer Cake Bounty 54.3%
2005 69
Safe(r) Zone Heist 55.4%
985 58
Undermine Gem Grab 53.2%
3032 75
Out in the Open Knockout 54.6%
877 57
Crystal Arcade Gem Grabprev. season 50.7%
22879 100
Double Swoosh Gem Grab 52.5%
1481 64
Hideout Bountyprev. season 50.7%
3756 78
Pinhole Punt Brawl Ball+Mythic 51.8%
1065 59
Dry Season Bounty 53.9%
427 46
Open Business Hot Zone 52.1%
851 56
Parallel Plays Hot Zone 51.8%
568 50
Dueling Beetles Hot Zone 50.6%
851 56
Flaring Phoenix Knockout 51.3%
561 50
Shooting Star Bountyprev. season 48.2%
2761 74
Ring of Fire Hot Zone 47.6%
1198 61
Beach Ball Brawl Ball+Mythic 46.0%
979 58

Who beats Rico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 136 50.2% 67.6%
2 看我暑假pro Masters 35 43.0% 82.9%
3 ポテトきゅん Legendary 48 42.9% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 42.6% 82.4%
5 Quien es A_polo Masters 32 42.5% 84.4%