My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Rico

Damage Dealer Super Rare Ranked · Bronze
60.1%Win rate across all maps
11,512Games
95Trust Score
10. of 105Rank by score
+6.0Skill bonus

Best map: Flaring Phoenix with 66.7% from 430 games.

Wins early — in Hot Zone 3.2 points better in short rounds than in long ones (39.7% against 42.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 53.
Win rate 83.60.1 %
Popularity 89.1.96 %
Breadth 89.47% of maps
Counter safety 69.30.6 %
Star rate 53.22.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

08/20 — 52.5% from 2,079 appearances08/21 — 57.4% from 1,170 appearances08/22 — 61.7% from 1,670 appearances08/23 — 60.1% from 1,610 appearances08/24 — 63.3% from 2,259 appearances08/25 — 63.0% from 2,315 appearances08/26 — 65.8% from 409 appearances
52.5%08/20 65.8%08/26

Pick rate

08/20 — 2.1% from 2,079 appearances08/21 — 2.0% from 1,170 appearances08/22 — 2.0% from 1,670 appearances08/23 — 2.0% from 1,610 appearances08/24 — 2.0% from 2,259 appearances08/25 — 1.7% from 2,315 appearances08/26 — 1.9% from 409 appearances
2.1%08/20 1.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.0 — rewards skill: from Bronze to Masters the win rate climbs by 6.0 points (regression 45.9% to 51.9%). The higher the tier, the better he does.

Bronze — 60.1% from 11,568 gamesSilver — 46.5% from 30,584 gamesGold — 48.3% from 365,222 gamesDiamond — 48.8% from 421,679 gamesMythic — 49.2% from 1,670,635 gamesLegendary — 52.5% from 545,525 gamesMasters — 53.6% from 20,863 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Flaring Phoenix Knockout 66.7%
430 46
Out in the Open Knockout 65.3%
464 47
Open Business Hot Zone 64.9%
393 45
Hot Potato Heist 63.3%
449 47
Safe(r) Zone Heist 63.5%
427 46
Belle's Rock Knockout 62.7%
461 47
Hideout Bounty 63.3%
409 45
Dry Season Bounty 63.5%
384 44
Bridge Too Far Heist 62.2%
421 46
Kaboom Canyon Heist 61.7%
462 47
Undermine Gem Grab 61.3%
447 46
Pit Stop Heist 61.1%
435 46
New Horizons Knockout 60.5%
413 45
Sneaky Fields Brawl Ball 60.6%
386 44
Layer Cake Bounty 59.8%
423 46
Safe Zone Heist 59.3%
418 45
Rustic Arcade Gem Grab 58.9%
431 46
Shooting Star Bounty 59.6%
359 43
Gem Fort Gem Grab 58.6%
396 45
Hard Rock Mine Gem Grab 57.9%
397 45
Ring of Fire Hot Zone 58.0%
371 44
Triple Dribble Brawl Ball 56.6%
399 45
Pinball Dreams Brawl Ball 56.5%
393 45
Dueling Beetles Hot Zone 56.6%
343 43
Parallel Plays Hot Zone 56.0%
382 44
Spiraling Out Brawl Ball 55.5%
393 45
Double Swoosh Gem Grab 54.8%
383 44
Center Stage Brawl Ball 50.9%
399 45
Pinhole Punt Brawl Ball 70.0%
20 0
Beach Ball Brawl Ball 45.8%
24 3

Who beats Rico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 136 50.3% 67.6%
2 看我暑假pro Masters 35 43.2% 82.9%
3 ポテトきゅん Legendary 48 43.0% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 42.7% 82.4%
5 Quien es A_polo Masters 30 41.8% 83.3%