My roster

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EN

Rosa

Tank Rare Ranked · Mythic
52.5%Win rate across all maps
6,000Games
85Trust Score
12. of 105Rank by score
+32.3Skill bonus

Best map: Ring of Fire with 57.9% from 1,614 games.

Wins late — in Hot Zone 7.2 points better in long rounds than in short ones (56.9% against 49.8%, split at 96 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 15.BreadthCounter safetyStar rate
Win rate 92.52.5 %
Popularity 15.0.16 %
Breadth 91.33% of maps
Counter safety 99.46.7 %
Star rate 76.26.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 8 earlier days are left out — below 399 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 50.4% from 754 appearances08/05 — 54.0% from 3,507 appearances08/06 — 53.1% from 2,578 appearances08/07 — 51.5% from 709 appearances08/08 — 55.5% from 650 appearances08/09 — 53.7% from 736 appearances08/10 — 55.8% from 1,924 appearances08/11 — 53.2% from 6,835 appearances08/12 — 53.0% from 11,302 appearances08/13 — 54.0% from 11,209 appearances08/14 — 53.7% from 10,909 appearances08/15 — 54.8% from 10,042 appearances08/16 — 53.3% from 9,895 appearances08/17 — 53.9% from 10,004 appearances08/18 — 54.6% from 8,983 appearances08/19 — 54.1% from 2,378 appearances08/21 — 51.2% from 997 appearances08/22 — 52.9% from 945 appearances08/23 — 49.0% from 926 appearances08/24 — 54.2% from 1,418 appearances08/25 — 53.6% from 1,221 appearances
50.4%08/04 53.6%08/25

Pick rate

08/04 — 0.1% from 754 appearances08/05 — 0.1% from 3,507 appearances08/06 — 0.1% from 2,578 appearances08/07 — 0.2% from 709 appearances08/08 — 0.2% from 650 appearances08/09 — 0.2% from 736 appearances08/10 — 0.2% from 1,924 appearances08/11 — 0.2% from 6,835 appearances08/12 — 0.2% from 11,302 appearances08/13 — 0.2% from 11,209 appearances08/14 — 0.2% from 10,909 appearances08/15 — 0.2% from 10,042 appearances08/16 — 0.2% from 9,895 appearances08/17 — 0.2% from 10,004 appearances08/18 — 0.2% from 8,983 appearances08/19 — 0.2% from 2,378 appearances08/21 — 0.2% from 997 appearances08/22 — 0.1% from 945 appearances08/23 — 0.1% from 926 appearances08/24 — 0.2% from 1,418 appearances08/25 — 0.2% from 1,221 appearances
0.1%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +32.3 — rewards skill: from Bronze to Masters the win rate climbs by 32.3 points (regression 31.6% to 63.9%). The higher the tier, the better he does.

Bronze — 25.8% from 1,223 gamesSilver — 23.8% from 7,351 gamesGold — 44.8% from 27,009 gamesDiamond — 54.7% from 23,253 gamesMythic — 53.7% from 98,700 gamesLegendary — 53.0% from 24,394 gamesMasters — 52.8% from 424 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 7 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 57.9%
1614 66
Flaring Phoenix Knockoutprev. season 56.2%
3119 76
Hard Rock Mine Gem Grabprev. season 55.3%
5369 84
Dueling Beetles Hot Zoneprev. season 53.5%
3056 75
Layer Cake Bountyprev. season 53.3%
2840 74
Center Stage Brawl Ball 57.2%
428 46
Deathcap Trap Gem Grabprev. season 53.1%
2266 71
Double Swoosh Gem Grab 54.2%
1055 59
Undermine Gem Grabprev. season 51.9%
4926 82
Open Business Hot Zoneprev. season 52.8%
1580 65
Crystal Arcade Gem Grabprev. season 51.6%
4661 82
Sneaky Fields Brawl Ball 53.2%
787 55
Out in the Open Knockoutprev. season 52.2%
1328 63
Parallel Plays Hot Zoneprev. season 50.9%
3604 78
Rustic Arcade Gem Grabprev. season 52.1%
999 59
Gem Fort Gem Grab 52.9%
567 50
Belle's Rock Knockoutprev. season 51.8%
879 57
Triple Dribble Brawl Ballprev. season 49.5%
2934 75
Dry Season Bountyprev. season 50.6%
1041 59
New Horizons Knockoutprev. season 51.2%
719 54
Pinball Dreams Brawl Ballprev. season 49.3%
2195 70
Spiraling Out Brawl Ball+Legendary + Diamond 50.5%
420 46
Hideout Bountyprev. season 48.2%
1219 61
Shooting Star Bountyprev. season 47.3%
1374 63
Hot Potato Heistprev. season 46.6%
1191 61
Kaboom Canyon Heistprev. season 45.9%
706 53
Pinhole Punt Brawl Ball+Legendary + Diamond 50.0%
50 14
Beach Ball Brawl Ball+Legendary + Diamond 48.9%
47 13
Safe Zone Heist+Legendary + Diamondprev. season 43.0%
458 47
Bridge Too Far Heist+Legendary + Diamondprev. season 42.3%
369 44
Safe(r) Zone Heist+Legendary + Diamond 38.8%
129 28
Pit Stop Heist+Legendary + Diamond 38.9%
180 33

Who beats Rosa and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝓛𝓾𝓲𝓼✧🧸 Legendary 20 38.3% 85.0%
2 OGC|Goonix Legendary 26 37.8% 73.1%
3 ₄₂₀₄₂₀₄₂₀₄₂₀₄₂₀ Legendary 27 37.4% 70.4%
4 zssmdi1 Diamond 37 37.3% 62.2%
5 Odysseus⚡️ Legendary 46 36.7% 56.5%