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Ruffs

Support Mythic Ranked · Legendary
48.7%Win rate across all maps
32,615Games
100Trust Score
81. of 105Rank by score

Best map: Rustic Arcade with 52.9% from 1,742 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 14.48.7 %
Popularity 90.2.46 %
Breadth 0.0% of maps
Counter safety 81.32.1 %
Star rate 2.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.

Win rate

08/02 — 44.2% from 588 appearances08/03 — 47.5% from 2,153 appearances08/04 — 47.0% from 10,393 appearances08/05 — 47.8% from 22,381 appearances08/06 — 46.4% from 12,316 appearances08/07 — 46.3% from 5,697 appearances08/08 — 47.5% from 6,613 appearances08/09 — 47.7% from 7,734 appearances08/10 — 47.1% from 19,660 appearances08/11 — 47.2% from 34,784 appearances08/12 — 47.1% from 22,537 appearances08/13 — 48.0% from 12,585 appearances08/14 — 47.5% from 9,095 appearances08/15 — 46.5% from 7,265 appearances08/16 — 46.6% from 7,979 appearances08/17 — 46.9% from 6,845 appearances08/18 — 45.6% from 8,379 appearances08/19 — 46.3% from 2,392 appearances08/21 — 50.5% from 2,989 appearances08/22 — 50.4% from 4,117 appearances08/23 — 48.9% from 5,631 appearances08/24 — 48.9% from 8,227 appearances08/25 — 46.4% from 9,146 appearances08/26 — 49.1% from 2,349 appearances
44.2%08/02 49.1%08/26

Pick rate

08/02 — 1.4% from 588 appearances08/03 — 1.4% from 2,153 appearances08/04 — 1.4% from 10,393 appearances08/05 — 1.3% from 22,381 appearances08/06 — 1.4% from 12,316 appearances08/07 — 1.3% from 5,697 appearances08/08 — 1.4% from 6,613 appearances08/09 — 1.3% from 7,734 appearances08/10 — 1.3% from 19,660 appearances08/11 — 1.2% from 34,784 appearances08/12 — 1.1% from 22,537 appearances08/13 — 1.1% from 12,585 appearances08/14 — 1.1% from 9,095 appearances08/15 — 1.1% from 7,265 appearances08/16 — 1.1% from 7,979 appearances08/17 — 1.1% from 6,845 appearances08/18 — 1.4% from 8,379 appearances08/19 — 1.2% from 2,392 appearances08/21 — 2.8% from 2,989 appearances08/22 — 2.6% from 4,117 appearances08/23 — 2.6% from 5,631 appearances08/24 — 2.3% from 8,227 appearances08/25 — 2.4% from 9,146 appearances08/26 — 2.4% from 2,349 appearances
1.4%08/02 2.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Silver — 54.8% from 966 gamesGold — 50.5% from 17,353 gamesDiamond — 48.2% from 31,187 gamesMythic — 47.1% from 233,767 gamesLegendary — 47.3% from 232,449 gamesMasters — 50.2% from 12,734 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 6 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 52.9%
1742 67
Dry Season Bounty 52.6%
925 57
Crystal Arcade Gem Grabprev. season 49.8%
13067 97
Flaring Phoenix Knockout 51.3%
1638 66
Hard Rock Mine Gem Grab 50.8%
2631 73
Deathcap Trap Gem Grabprev. season 49.6%
12302 96
Gem Fort Gem Grab 50.4%
1648 66
Open Business Hot Zone 50.3%
1556 65
Belle's Rock Knockout 50.3%
1459 64
New Horizons Knockout 50.2%
1491 64
Undermine Gem Grab 50.0%
1581 65
Layer Cake Bounty 49.2%
1254 62
Safe Zone Heistprev. season 50.2%
664 52
Out in the Open Knockout 49.2%
1044 59
Hideout Bounty 50.2%
520 49
Shooting Star Bountyprev. season 48.0%
2094 70
Hot Potato Heistprev. season 47.9%
1727 67
Pinball Dreams Brawl Ball 47.5%
1828 68
Double Swoosh Gem Grab 48.0%
1051 59
Dueling Beetles Hot Zone 47.5%
1224 62
Spiraling Out Brawl Ball 46.5%
2312 71
Parallel Plays Hot Zone 47.3%
786 55
Pinhole Punt Brawl Ball+Mythic + Masters 48.0%
419 46
Safe(r) Zone Heist+Mythic + Masters 48.2%
218 36
Bridge Too Far Heist+Mythicprev. season 45.5%
2378 71
Center Stage Brawl Ball 44.9%
2515 72
Kaboom Canyon Heist+Mythicprev. season 44.8%
2123 70
Beach Ball Brawl Ball+Mythic + Masters 45.9%
468 47
Pit Stop Heist+Mythic + Masters 45.5%
556 50
Triple Dribble Brawl Ball 44.3%
1518 65
Sneaky Fields Brawl Ball 43.7%
1818 67
Ring of Fire Hot Zone 43.5%
660 52

Who beats Ruffs and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.1% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 52 40.0% 63.5%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.2% 76.0%
4 Philip Legendary 23 37.2% 73.9%
5 Dwayne Johnson Masters 21 37.0% 76.2%