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Ruffs

Support Mythic Ranked · Mythic
46.8%Win rate across all maps
51,317Games
100Trust Score
79. of 105Rank by score

Best map: Dry Season with 53.4% from 1,561 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 2.
Win rate 21.46.8 %
Popularity 76.1.38 %
Breadth 33.3% of maps
Counter safety 34.31.5 %
Star rate 2.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/03 — 46.7% from 499 appearances08/04 — 48.7% from 2,987 appearances08/05 — 47.7% from 9,805 appearances08/06 — 48.9% from 6,886 appearances08/07 — 46.5% from 1,719 appearances08/08 — 45.3% from 1,600 appearances08/09 — 47.6% from 1,835 appearances08/10 — 46.2% from 4,845 appearances08/11 — 46.7% from 15,912 appearances08/12 — 47.2% from 21,879 appearances08/13 — 47.3% from 20,719 appearances08/14 — 48.1% from 18,992 appearances08/15 — 46.9% from 17,542 appearances08/16 — 47.3% from 16,755 appearances08/17 — 46.5% from 17,712 appearances08/18 — 46.6% from 16,809 appearances08/19 — 47.6% from 4,568 appearances08/20 — 48.8% from 2,850 appearances08/21 — 46.8% from 10,914 appearances08/22 — 47.6% from 9,666 appearances08/23 — 45.9% from 8,164 appearances08/24 — 46.2% from 10,773 appearances08/25 — 47.0% from 8,026 appearances08/26 — 44.7% from 924 appearances
46.7%08/03 44.7%08/26

Pick rate

08/03 — 0.4% from 499 appearances08/04 — 0.5% from 2,987 appearances08/05 — 0.4% from 9,805 appearances08/06 — 0.4% from 6,886 appearances08/07 — 0.4% from 1,719 appearances08/08 — 0.4% from 1,600 appearances08/09 — 0.4% from 1,835 appearances08/10 — 0.4% from 4,845 appearances08/11 — 0.4% from 15,912 appearances08/12 — 0.3% from 21,879 appearances08/13 — 0.3% from 20,719 appearances08/14 — 0.3% from 18,992 appearances08/15 — 0.3% from 17,542 appearances08/16 — 0.3% from 16,755 appearances08/17 — 0.3% from 17,712 appearances08/18 — 0.3% from 16,809 appearances08/19 — 0.3% from 4,568 appearances08/20 — 2.2% from 2,850 appearances08/21 — 1.8% from 10,914 appearances08/22 — 1.5% from 9,666 appearances08/23 — 1.3% from 8,164 appearances08/24 — 1.2% from 10,773 appearances08/25 — 1.1% from 8,026 appearances08/26 — 1.1% from 924 appearances
0.4%08/03 1.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Silver — 54.8% from 953 gamesGold — 50.5% from 17,048 gamesDiamond — 48.1% from 30,936 gamesMythic — 47.1% from 232,671 gamesLegendary — 47.3% from 231,125 gamesMasters — 50.2% from 12,678 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bounty 53.4%
1561 65
Deathcap Trap Gem Grabprev. season 50.1%
9088 92
Out in the Open Knockout 50.5%
1860 68
Crystal Arcade Gem Grabprev. season 49.1%
9964 93
Hard Rock Mine Gem Grab 49.1%
4174 80
Gem Fort Gem Grab 49.2%
2747 74
Layer Cake Bounty 49.3%
1941 68
Undermine Gem Grab 48.7%
3032 75
New Horizons Knockout 48.5%
2541 72
Rustic Arcade Gem Grab 48.5%
2369 71
Hideout Bounty 48.9%
1009 59
Flaring Phoenix Knockout 47.3%
2222 70
Pinhole Punt Brawl Ball+Legendary + Diamond 49.4%
360 43
Belle's Rock Knockout 46.6%
2857 74
Hot Potato Heistprev. season 46.6%
2764 74
Parallel Plays Hot Zone 47.2%
654 52
Spiraling Out Brawl Ball 45.7%
2945 75
Double Swoosh Gem Grab 45.9%
1676 66
Beach Ball Brawl Ball+Legendary + Diamond 47.0%
383 44
Safe(r) Zone Heist+Legendary + Diamond 46.7%
433 46
Bridge Too Far Heistprev. season 45.2%
1825 68
Center Stage Brawl Ball 44.6%
4530 81
Pit Stop Heist+Legendary + Diamond 45.8%
744 54
Pinball Dreams Brawl Ball 44.7%
3078 75
Open Business Hot Zone 44.4%
2299 71
Triple Dribble Brawl Ball 44.2%
2304 71
Shooting Star Bounty 44.9%
568 50
Kaboom Canyon Heistprev. season 44.1%
1621 66
Safe Zone Heistprev. season 43.8%
1947 68
Dueling Beetles Hot Zone 43.4%
1845 68
Ring of Fire Hot Zone 43.5%
1225 62
Sneaky Fields Brawl Ball 42.9%
2409 72

Who beats Ruffs and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.2% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 48 38.5% 60.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.3% 76.0%
4 Eë парень Masters 29 37.7% 69.0%
5 Philip Legendary 23 37.3% 73.9%