My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Ruffs

Support Mythic All games Brawl Ball
56.8%Win rate in Brawl Ball
96,890Games
100Trust Score
30. of 106Rank in Brawl Ball

Best map: CYBERBOSS BROCK with 70.9% from 2,430 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safetyStar rate 2.
Win rate 72.56.8 %
Popularity 28.0.35 %
Breadth 79.41% of maps
Counter safety 41.35.0 %
Star rate 2.8.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 22 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 59.4% from 1,471 appearances08/05 — 55.9% from 6,017 appearances08/06 — 60.5% from 2,896 appearances08/07 — 60.5% from 684 appearances08/08 — 58.6% from 847 appearances08/09 — 61.9% from 1,273 appearances08/10 — 58.9% from 2,074 appearances08/11 — 56.7% from 4,595 appearances08/12 — 57.5% from 6,796 appearances08/13 — 55.5% from 7,638 appearances08/14 — 52.2% from 5,954 appearances08/15 — 52.5% from 5,596 appearances08/16 — 53.5% from 6,618 appearances08/17 — 57.6% from 7,885 appearances08/18 — 57.2% from 8,961 appearances08/19 — 57.8% from 9,100 appearances08/20 — 57.2% from 3,457 appearances08/21 — 58.2% from 2,579 appearances08/22 — 59.3% from 2,448 appearances08/23 — 59.9% from 2,707 appearances08/24 — 60.1% from 4,202 appearances08/25 — 58.8% from 2,760 appearances
59.4%08/04 58.8%08/25

Pick rate

08/04 — 0.3% from 1,471 appearances08/05 — 0.3% from 6,017 appearances08/06 — 0.3% from 2,896 appearances08/07 — 0.4% from 684 appearances08/08 — 0.3% from 847 appearances08/09 — 0.4% from 1,273 appearances08/10 — 0.4% from 2,074 appearances08/11 — 0.3% from 4,595 appearances08/12 — 0.4% from 6,796 appearances08/13 — 0.3% from 7,638 appearances08/14 — 0.3% from 5,954 appearances08/15 — 0.3% from 5,596 appearances08/16 — 0.3% from 6,618 appearances08/17 — 0.4% from 7,885 appearances08/18 — 0.4% from 8,961 appearances08/19 — 0.4% from 9,100 appearances08/20 — 0.4% from 3,457 appearances08/21 — 0.4% from 2,579 appearances08/22 — 0.4% from 2,448 appearances08/23 — 0.4% from 2,707 appearances08/24 — 0.3% from 4,202 appearances08/25 — 0.3% from 2,760 appearances
0.3%08/04 0.3%08/25

On which maps

Brawl Ball

Where this brawler works. Filtered to Brawl Ball: 18 of 170 maps.

MapWin rateGamesTrust
Deadlock Brawl Ball 61.6%
4230 80
Backyard Bowl Brawl Ball 61.0%
4505 81
Spiraling Out Brawl Ball 59.4%
5547 84
Match 1123581321 Brawl Ball 58.6%
8202 90
Pinball Dreams Brawl Ball 58.4%
7089 88
Sunny Soccer Brawl Ball 58.1%
8370 90
Super Beach Brawl Ball 57.3%
11740 95
Sneaky Fields Brawl Ball 57.6%
5246 83
Beach Ball Brawl Ball 56.4%
6910 87
Nutmeg Brawl Ball 56.7%
4274 80
Grass Knot Brawl Ball 56.4%
5477 84
Pinhole Punt Brawl Ball 55.5%
10543 94
Triple Dribble Brawl Ball 53.6%
5317 84
Bustling Business Brawl Ball 53.4%
5226 83
Singed Earth Brawl Ball 54.9%
1214 61
Pool Party Brawl Ball 45.9%
148 30
Slalom Slam Brawl Ball 43.6%
1401 64
No Good Deed Brawl Ball 43.4%
1446 64

Against whom

Direct duels in Brawl Ball: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 35.3% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Ruffs runs in 1 circle — whoever Ruffs beats beats someone who in turn beats Ruffs. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Ash 53.3% 1,585 games Bibi 52.4% 1,157 games Rosa 56.6% 159 games Barley 55.2% 194 games Emz 48.5% 2,382 games Draco 60.7% 61 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.5% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 41 38.7% 63.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.6% 76.0%
4 Philip Legendary 23 37.6% 73.9%
5 Dwayne Johnson Masters 21 37.5% 76.2%