My roster

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EN

Ruffs

Support Mythic All games Heist
57.0%Win rate in Heist
3,762Games
78Trust Score
18. of 106Rank in Heist

Best map: CYBERBOSS BROCK with 70.9% from 2,430 games.

Trophy Roadchange

Profile

Win ratePopularity 13.BreadthCounter safetyStar rate
Win rate 84.57.0 %
Popularity 13.0.17 %
Breadth 78.41% of maps
Counter safety 60.35.0 %
Star rate 19.4.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 55.8% from 181 appearances08/10 — 58.0% from 69 appearances08/11 — 54.2% from 144 appearances08/12 — 57.0% from 100 appearances08/13 — 52.4% from 187 appearances08/14 — 44.4% from 135 appearances08/15 — 61.2% from 353 appearances08/16 — 53.0% from 115 appearances08/17 — 55.1% from 394 appearances08/18 — 55.0% from 151 appearances08/19 — 58.4% from 754 appearances08/20 — 55.9% from 379 appearances08/21 — 61.9% from 268 appearances08/23 — 61.1% from 126 appearances08/25 — 60.2% from 196 appearances
55.8%08/05 60.2%08/25

Pick rate

08/05 — 0.2% from 181 appearances08/10 — 0.2% from 69 appearances08/11 — 0.2% from 144 appearances08/12 — 0.2% from 100 appearances08/13 — 0.1% from 187 appearances08/14 — 0.2% from 135 appearances08/15 — 0.2% from 353 appearances08/16 — 0.2% from 115 appearances08/17 — 0.2% from 394 appearances08/18 — 0.3% from 151 appearances08/19 — 0.2% from 754 appearances08/20 — 0.2% from 379 appearances08/21 — 0.2% from 268 appearances08/23 — 0.1% from 126 appearances08/25 — 0.1% from 196 appearances
0.2%08/05 0.1%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 8 of 170 maps.

MapWin rateGamesTrust
Quintillion Heist 57.0%
1764 67
Jedna Heist 57.8%
531 49
Eating Good! Heist 58.4%
399 45
Hot Tubs Heist 57.8%
348 43
Hot Potato Heist 56.0%
541 49
Photic Doom Heist 55.6%
151 30
Pit Stop Heist 38.9%
18 0
Safe Zone Heist 30.0%
10 0

Against whom

Direct duels in Heist: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 35.0% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 58.5% 552 games Edgar 53.7% 672 games Chuck 54.5% 310 games Mico 52.8% 343 games Trunk 59.5% 84 games Rico 50.2% 289 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.4% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 46 39.3% 63.0%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.6% 76.0%
4 Philip Legendary 23 37.5% 73.9%
5 Dwayne Johnson Masters 21 37.4% 76.2%