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Ruffs

Support Mythic Ranked · Mythic
46.8%Win rate across all maps
52,178Games
100Trust Score
79. of 105Rank by score

Best map: Dry Season with 53.3% from 1,585 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 2.
Win rate 20.46.8 %
Popularity 76.1.38 %
Breadth 31.3% of maps
Counter safety 35.31.6 %
Star rate 2.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/03 — 46.7% from 499 appearances08/04 — 48.7% from 2,987 appearances08/05 — 47.7% from 9,805 appearances08/06 — 48.9% from 6,886 appearances08/07 — 46.5% from 1,719 appearances08/08 — 45.3% from 1,600 appearances08/09 — 47.6% from 1,835 appearances08/10 — 46.2% from 4,845 appearances08/11 — 46.7% from 15,912 appearances08/12 — 47.2% from 21,879 appearances08/13 — 47.3% from 20,719 appearances08/14 — 48.1% from 18,992 appearances08/15 — 46.9% from 17,542 appearances08/16 — 47.3% from 16,755 appearances08/17 — 46.5% from 17,712 appearances08/18 — 46.6% from 16,809 appearances08/19 — 47.6% from 4,568 appearances08/20 — 48.9% from 2,855 appearances08/21 — 46.8% from 10,916 appearances08/22 — 47.6% from 9,676 appearances08/23 — 45.9% from 8,178 appearances08/24 — 46.2% from 10,848 appearances08/25 — 46.9% from 8,320 appearances08/26 — 45.2% from 1,385 appearances
46.7%08/03 45.2%08/26

Pick rate

08/03 — 0.4% from 499 appearances08/04 — 0.5% from 2,987 appearances08/05 — 0.4% from 9,805 appearances08/06 — 0.4% from 6,886 appearances08/07 — 0.4% from 1,719 appearances08/08 — 0.4% from 1,600 appearances08/09 — 0.4% from 1,835 appearances08/10 — 0.4% from 4,845 appearances08/11 — 0.4% from 15,912 appearances08/12 — 0.3% from 21,879 appearances08/13 — 0.3% from 20,719 appearances08/14 — 0.3% from 18,992 appearances08/15 — 0.3% from 17,542 appearances08/16 — 0.3% from 16,755 appearances08/17 — 0.3% from 17,712 appearances08/18 — 0.3% from 16,809 appearances08/19 — 0.3% from 4,568 appearances08/20 — 2.2% from 2,855 appearances08/21 — 1.8% from 10,916 appearances08/22 — 1.5% from 9,676 appearances08/23 — 1.3% from 8,178 appearances08/24 — 1.2% from 10,848 appearances08/25 — 1.1% from 8,320 appearances08/26 — 1.2% from 1,385 appearances
0.4%08/03 1.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.8 points across the whole range). He plays the same at the bottom as at the top.

Silver — 54.8% from 960 gamesGold — 50.5% from 17,257 gamesDiamond — 48.2% from 31,106 gamesMythic — 47.1% from 233,532 gamesLegendary — 47.3% from 232,101 gamesMasters — 50.2% from 12,717 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bounty 53.3%
1585 65
Deathcap Trap Gem Grabprev. season 50.1%
9088 92
Crystal Arcade Gem Grabprev. season 49.1%
9964 93
Out in the Open Knockout 50.3%
1893 68
Gem Fort Gem Grab 49.4%
2788 74
Hard Rock Mine Gem Grab 48.8%
4228 80
Layer Cake Bounty 49.4%
1978 69
Undermine Gem Grab 48.6%
3076 75
New Horizons Knockout 48.6%
2572 73
Rustic Arcade Gem Grab 48.2%
2409 72
Hideout Bounty 48.9%
1028 59
Flaring Phoenix Knockout 47.2%
2267 71
Belle's Rock Knockout 46.7%
2895 74
Hot Potato Heistprev. season 46.8%
2770 74
Spiraling Out Brawl Ball 45.7%
2992 75
Parallel Plays Hot Zone 47.0%
679 53
Double Swoosh Gem Grab 45.9%
1706 67
Pinhole Punt Brawl Ball+Legendary + Diamond 47.3%
410 45
Safe(r) Zone Heist+Legendary + Diamond 46.9%
435 46
Pinball Dreams Brawl Ball 45.0%
3126 76
Bridge Too Far Heistprev. season 45.2%
1825 68
Center Stage Brawl Ball 44.6%
4614 81
Pit Stop Heist+Legendary + Diamond 45.6%
748 54
Beach Ball Brawl Ball+Legendary + Diamond 45.6%
456 47
Open Business Hot Zone 44.3%
2342 71
Triple Dribble Brawl Ball 44.1%
2338 71
Shooting Star Bounty 45.1%
577 50
Kaboom Canyon Heistprev. season 44.2%
1625 66
Safe Zone Heistprev. season 43.8%
1953 69
Dueling Beetles Hot Zone 43.4%
1870 68
Ring of Fire Hot Zone 43.4%
1241 62
Sneaky Fields Brawl Ball 42.7%
2438 72

Who beats Ruffs and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.2% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 50 39.2% 62.0%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.3% 76.0%
4 Philip Legendary 23 37.2% 73.9%
5 Dwayne Johnson Masters 21 37.0% 76.2%