My roster

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EN

Sam

Assassin Epic Ranked · Mythic
50.1%Win rate across all maps
1,921Games
68Trust Score
56. of 105Rank by score
−4.7Skill bonus

Best map: Kaboom Canyon with 58.6% from 719 games.

Wins early — in Brawl Ball 6.5 points better in short rounds than in long ones (55.5% against 49.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 1.BreadthCounter safetyStar rate
Win rate 69.50.1 %
Popularity 1.0.05 %
Breadth 81.27% of maps
Counter safety
Star rate 86.30.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 10 earlier days are left out — below 137 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 47.3% from 205 appearances08/05 — 49.9% from 817 appearances08/06 — 51.3% from 472 appearances08/10 — 54.0% from 322 appearances08/11 — 52.9% from 1,146 appearances08/12 — 49.5% from 2,624 appearances08/13 — 48.6% from 2,739 appearances08/14 — 51.7% from 2,666 appearances08/15 — 52.3% from 2,355 appearances08/16 — 50.2% from 2,333 appearances08/17 — 48.6% from 2,176 appearances08/18 — 53.1% from 2,024 appearances08/19 — 49.8% from 594 appearances08/21 — 60.1% from 331 appearances08/22 — 46.6% from 343 appearances08/23 — 50.5% from 311 appearances08/24 — 47.5% from 394 appearances08/25 — 48.7% from 390 appearances
47.3%08/04 48.7%08/25

Pick rate

08/04 — 0.0% from 205 appearances08/05 — 0.0% from 817 appearances08/06 — 0.0% from 472 appearances08/10 — 0.0% from 322 appearances08/11 — 0.0% from 1,146 appearances08/12 — 0.0% from 2,624 appearances08/13 — 0.0% from 2,739 appearances08/14 — 0.0% from 2,666 appearances08/15 — 0.0% from 2,355 appearances08/16 — 0.0% from 2,333 appearances08/17 — 0.0% from 2,176 appearances08/18 — 0.0% from 2,024 appearances08/19 — 0.0% from 594 appearances08/21 — 0.1% from 331 appearances08/22 — 0.1% from 343 appearances08/23 — 0.0% from 311 appearances08/24 — 0.0% from 394 appearances08/25 — 0.1% from 390 appearances
0.0%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.7 — punishes weak opponents: from Bronze to Legendary the win rate drops by 4.7 points (regression 54.7% to 49.9%). Higher up he gets outplayed.

Bronze — 33.3% from 339 gamesSilver — 53.5% from 820 gamesGold — 54.0% from 7,803 gamesDiamond — 52.8% from 9,163 gamesMythic — 50.6% from 22,755 gamesLegendary — 49.2% from 6,192 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Mythic). 15 of 31 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist+Legendary + Diamondprev. season 58.6%
719 54
Open Business Hot Zoneprev. season 57.2%
689 53
Center Stage Brawl Ballprev. season 54.4%
1514 65
Bridge Too Far Heist+Legendaryprev. season 55.6%
694 53
Spiraling Out Brawl Ball+Legendary + Diamond 55.9%
608 51
Dueling Beetles Hot Zoneprev. season 55.0%
842 56
Hot Potato Heistprev. season 55.3%
711 53
Parallel Plays Hot Zoneprev. season 53.4%
1325 63
Pit Stop Heist+Legendary + Diamond 56.4%
388 44
Pinball Dreams Brawl Ballprev. season 52.5%
1632 66
Triple Dribble Brawl Ballprev. season 51.5%
1830 68
Ring of Fire Hot Zone+Legendaryprev. season 53.1%
633 52
Sneaky Fields Brawl Ballprev. season 50.4%
1818 67
Hard Rock Mine Gem Grabprev. season 50.4%
1136 60
Deathcap Trap Gem Grabprev. season 50.9%
780 55
Gem Fort Gem Grabprev. season 48.9%
1018 59
Safe Zone Heist+Legendary + Diamondprev. season 49.3%
684 53
Rustic Arcade Gem Grab+Legendaryprev. season 49.1%
731 54
Flaring Phoenix Knockoutprev. season 49.3%
611 51
Out in the Open Knockout+Legendary + Diamondprev. season 48.7%
781 55
Crystal Arcade Gem Grabprev. season 47.5%
869 56
Double Swoosh Gem Grabprev. season 47.1%
908 57
Safe(r) Zone Heist+Legendary + Diamond 49.5%
184 33
Undermine Gem Grabprev. season 46.6%
991 58
Layer Cake Bountyprev. season 46.4%
799 55
New Horizons Knockout+Legendaryprev. season 45.9%
573 50
Dry Season Bounty+Legendaryprev. season 45.3%
724 54
Belle's Rock Knockout+Legendaryprev. season 45.0%
676 53
Shooting Star Bounty+Legendary + Diamondprev. season 43.8%
634 52
Beach Ball Brawl Ball+Legendary + Diamond 30.0%
30 6
Hideout Bounty+Legendary + Diamondprev. season 41.0%
705 53

Who beats Sam and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Lucid🍁 Legendary 33 39.7% 72.7%
2 Профессор Legendary 50 39.3% 62.0%
3 OGC|Goonix Legendary 25 38.3% 76.0%
4 Iamssam Legendary 34 37.6% 64.7%
5 feel my aura. Legendary 41 36.1% 56.1%