My roster

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EN

Shelly

Damage Dealer Common Ranked · Mythic
48.0%Win rate across all maps
9,957Games
93Trust Score
69. of 105Rank by score
+8.9Skill bonus

Best map: Double Swoosh with 55.8% from 681 games.

Wins early — in Knockout 4.9 points better in short rounds than in long ones (40.5% against 45.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 29.BreadthCounter safetyStar rate
Win rate 36.48.0 %
Popularity 29.0.27 %
Breadth 33.3% of maps
Counter safety 72.35.6 %
Star rate 52.22.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 42.1% from 496 appearances08/04 — 47.6% from 2,822 appearances08/05 — 44.8% from 11,452 appearances08/06 — 46.4% from 8,612 appearances08/07 — 45.1% from 1,878 appearances08/08 — 45.3% from 1,734 appearances08/09 — 46.0% from 1,830 appearances08/10 — 45.4% from 5,354 appearances08/11 — 45.6% from 20,569 appearances08/12 — 45.8% from 36,005 appearances08/13 — 45.7% from 37,602 appearances08/14 — 45.6% from 37,577 appearances08/15 — 45.8% from 35,747 appearances08/16 — 45.3% from 36,481 appearances08/17 — 45.4% from 35,013 appearances08/18 — 45.4% from 30,330 appearances08/19 — 45.7% from 8,401 appearances08/21 — 48.9% from 1,330 appearances08/22 — 49.0% from 1,591 appearances08/23 — 49.1% from 1,635 appearances08/24 — 47.6% from 2,673 appearances08/25 — 46.4% from 2,230 appearances
42.1%08/03 46.4%08/25

Pick rate

08/03 — 0.4% from 496 appearances08/04 — 0.4% from 2,822 appearances08/05 — 0.5% from 11,452 appearances08/06 — 0.5% from 8,612 appearances08/07 — 0.5% from 1,878 appearances08/08 — 0.4% from 1,734 appearances08/09 — 0.4% from 1,830 appearances08/10 — 0.5% from 5,354 appearances08/11 — 0.5% from 20,569 appearances08/12 — 0.5% from 36,005 appearances08/13 — 0.6% from 37,602 appearances08/14 — 0.6% from 37,577 appearances08/15 — 0.6% from 35,747 appearances08/16 — 0.6% from 36,481 appearances08/17 — 0.6% from 35,013 appearances08/18 — 0.6% from 30,330 appearances08/19 — 0.6% from 8,401 appearances08/21 — 0.2% from 1,330 appearances08/22 — 0.2% from 1,591 appearances08/23 — 0.3% from 1,635 appearances08/24 — 0.3% from 2,673 appearances08/25 — 0.3% from 2,230 appearances
0.4%08/03 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.9 — rewards skill: from Bronze to Masters the win rate climbs by 8.9 points (regression 39.7% to 48.5%). The higher the tier, the better he does.

Bronze — 51.7% from 12,216 gamesSilver — 39.3% from 14,527 gamesGold — 40.8% from 108,409 gamesDiamond — 43.9% from 88,942 gamesMythic — 45.7% from 322,148 gamesLegendary — 49.0% from 38,417 gamesMasters — 54.9% from 610 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 5 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 55.8%
681 53
Flaring Phoenix Knockoutprev. season 49.9%
8037 90
Gem Fort Gem Grab 51.5%
511 48
Center Stage Brawl Ball 49.8%
864 56
Out in the Open Knockoutprev. season 48.2%
3463 77
Hard Rock Mine Gem Grabprev. season 47.3%
9943 93
New Horizons Knockoutprev. season 47.5%
3829 79
Beach Ball Brawl Ball+Legendary + Diamond 51.8%
228 36
Crystal Arcade Gem Grabprev. season 46.7%
8822 91
Layer Cake Bountyprev. season 46.8%
8686 91
Belle's Rock Knockoutprev. season 47.0%
5191 83
Triple Dribble Brawl Ball 48.9%
595 51
Dry Season Bountyprev. season 46.9%
3058 75
Parallel Plays Hot Zone 48.5%
563 50
Undermine Gem Grabprev. season 45.7%
10859 94
Pinball Dreams Brawl Ball 48.2%
479 48
Deathcap Trap Gem Grabprev. season 45.5%
6120 86
Ring of Fire Hot Zoneprev. season 45.8%
3164 76
Sneaky Fields Brawl Ball 45.8%
2151 70
Rustic Arcade Gem Grabprev. season 45.3%
3155 76
Hideout Bountyprev. season 45.3%
2691 73
Dueling Beetles Hot Zoneprev. season 43.8%
6586 87
Open Business Hot Zoneprev. season 43.7%
4961 82
Spiraling Out Brawl Ball+Legendary + Diamond 43.5%
3738 78
Pinhole Punt Brawl Ball+Legendary + Diamond 44.1%
211 35
Shooting Star Bountyprev. season 42.5%
1901 68
Pit Stop Heist+Legendary + Diamond 40.2%
1056 59
Safe(r) Zone Heist+Legendary + Diamond 38.6%
487 48
Kaboom Canyon Heistprev. season 38.2%
3136 76
Hot Potato Heistprev. season 36.8%
5020 83
Bridge Too Far Heistprev. season 35.4%
1388 63
Safe Zone Heistprev. season 33.4%
1846 68

Who beats Shelly and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 KA RA FU RU Legendary 26 36.2% 65.4%
2 셀리로 플레까지 Mythic 38 34.7% 52.6%
3 김븝말아김밥 Diamond 24 34.2% 58.3%
4 やまぐっち Mythic 27 34.1% 55.6%
5 ☝️は Diamond 23 33.7% 56.5%