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EN

Sirius

Ultra Legendary Ranked · Mythic
48.7%Win rate across all maps
13,060Games
97Trust Score
59. of 105Rank by score

Best map: Parallel Plays with 52.7% from 2,331 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 32.Counter safetyStar rate
Win rate 43.48.7 %
Popularity 37.0.36 %
Breadth 32.3% of maps
Counter safety 49.33.0 %
Star rate 44.20.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 49th means “better than 49% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/03 — 47.0% from 585 appearances08/04 — 47.0% from 3,225 appearances08/05 — 46.1% from 13,504 appearances08/06 — 47.2% from 9,873 appearances08/07 — 46.5% from 2,062 appearances08/08 — 47.4% from 2,065 appearances08/09 — 47.4% from 2,199 appearances08/10 — 47.3% from 6,223 appearances08/11 — 46.7% from 22,625 appearances08/12 — 47.4% from 36,829 appearances08/13 — 46.5% from 38,229 appearances08/14 — 47.0% from 39,133 appearances08/15 — 46.8% from 37,376 appearances08/16 — 46.2% from 36,461 appearances08/17 — 46.8% from 37,098 appearances08/18 — 46.6% from 32,053 appearances08/19 — 47.9% from 8,389 appearances08/20 — 50.1% from 439 appearances08/21 — 50.3% from 2,174 appearances08/22 — 48.1% from 2,348 appearances08/23 — 47.3% from 2,190 appearances08/24 — 48.8% from 3,250 appearances08/25 — 48.7% from 2,529 appearances
47.0%08/03 48.7%08/25

Pick rate

08/03 — 0.5% from 585 appearances08/04 — 0.5% from 3,225 appearances08/05 — 0.6% from 13,504 appearances08/06 — 0.6% from 9,873 appearances08/07 — 0.5% from 2,062 appearances08/08 — 0.5% from 2,065 appearances08/09 — 0.5% from 2,199 appearances08/10 — 0.5% from 6,223 appearances08/11 — 0.5% from 22,625 appearances08/12 — 0.6% from 36,829 appearances08/13 — 0.6% from 38,229 appearances08/14 — 0.6% from 39,133 appearances08/15 — 0.6% from 37,376 appearances08/16 — 0.6% from 36,461 appearances08/17 — 0.6% from 37,098 appearances08/18 — 0.6% from 32,053 appearances08/19 — 0.6% from 8,389 appearances08/20 — 0.3% from 439 appearances08/21 — 0.3% from 2,174 appearances08/22 — 0.4% from 2,348 appearances08/23 — 0.3% from 2,190 appearances08/24 — 0.4% from 3,250 appearances08/25 — 0.4% from 2,529 appearances
0.5%08/03 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.

Silver — 54.6% from 6,157 gamesGold — 48.2% from 60,001 gamesDiamond — 46.1% from 67,636 gamesMythic — 46.9% from 341,264 gamesLegendary — 50.4% from 62,246 gamesMasters — 54.3% from 1,988 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 52.7%
2331 71
Pinball Dreams Brawl Ball 50.6%
860 56
Open Business Hot Zone 50.7%
762 54
Hot Potato Heistprev. season 48.0%
10090 93
New Horizons Knockoutprev. season 47.9%
8305 90
Pit Stop Heist+Legendary 50.1%
699 53
Sneaky Fields Brawl Ball 49.1%
805 55
Undermine Gem Grabprev. season 46.7%
10415 94
Crystal Arcade Gem Grabprev. season 46.6%
11645 95
Gem Fort Gem Grabprev. season 46.5%
12950 97
Triple Dribble Brawl Ball 47.5%
1203 61
Beach Ball Brawl Ball+Legendary + Diamond 51.8%
139 29
Hard Rock Mine Gem Grab 48.7%
417 45
Dry Season Bountyprev. season 46.0%
6559 87
Deathcap Trap Gem Grabprev. season 45.7%
10791 94
Spiraling Out Brawl Ball 47.3%
782 55
Pinhole Punt Brawl Ball+Legendary + Diamond 50.5%
103 25
Flaring Phoenix Knockout 47.3%
461 47
Dueling Beetles Hot Zone 46.6%
646 52
Double Swoosh Gem Grabprev. season 44.3%
10851 94
Center Stage Brawl Ball 45.4%
641 52
Rustic Arcade Gem Grabprev. season 43.9%
6439 86
Belle's Rock Knockout 45.2%
405 45
Kaboom Canyon Heistprev. season 42.9%
6785 87
Out in the Open Knockoutprev. season 43.1%
4072 80
Layer Cake Bounty 44.1%
632 52
Hideout Bountyprev. season 42.2%
6199 86
Shooting Star Bountyprev. season 40.8%
4502 81
Bridge Too Far Heistprev. season 40.7%
4769 82
Safe Zone Heistprev. season 40.2%
5106 83
Ring of Fire Hot Zoneprev. season 38.9%
8142 90
Safe(r) Zone Heist+Legendary + Diamond 39.1%
606 51

Who beats Sirius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Legendary 20 41.6% 100.0%
2 鬥士 Legendary 56 38.4% 57.1%
3 アーニモaanimo Mythic 49 36.8% 55.1%
4 𝐑ebeldecito🤍 Legendary 20 36.8% 75.0%
5 Cemoxo去 Masters 24 36.2% 66.7%