For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Deadlock. 08/06 to 08/21, 3 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Deadlock. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Spike counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Ash
59.1%
1,287 games
Bibi
55.4%
5,846 games
Bull
53.2%
4,014 games
Clancy
56.2%
637 games
Damian
54.2%
1,443 games
Doug
54.0%
1,071 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | LIALA | Legendary | 37 | 42.3% | 78.4% |
| 2 | 帅哥 | Legendary | 28 | 40.7% | 82.1% |
| 3 | 𝐒abrinà🇷🇺. | Legendary | 38 | 39.5% | 68.4% |
| 4 | 하늘밥 | Mythic | 39 | 39.1% | 66.7% |
| 5 | 🔝🔝CARL🔝🔝 | Legendary | 42 | 38.1% | 61.9% |