For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Jedna. 08/12 to 08/25, 4 days. 1 earlier day is left out — below 191 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/25.
Direct duels in Heist: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Jedna. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
52.8%
12,222 games
Chuck
53.1%
4,243 games
Mico
52.8%
4,773 games
Bull
52.1%
2,312 games
Jessie
50.9%
4,872 games
Melodie
50.2%
1,452 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ari's daddy₊˚ ♡ | Legendary | 120 | 44.2% | 58.3% |
| 2 | LIALA | Legendary | 37 | 43.4% | 78.4% |
| 3 | Emindo | Legendary | 34 | 42.0% | 76.5% |
| 4 | KCP | SACHOU | Legendary | 58 | 41.2% | 62.1% |
| 5 | 帅哥 | Legendary | 30 | 41.0% | 76.7% |