My roster

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EN

Spike

Damage Dealer Legendary Ranked · Mythic
47.3%Win rate across all maps
36,473Games
100Trust Score
74. of 105Rank by score
+7.9Skill bonus

Best map: New Horizons with 50.7% from 1,352 games.

Wins early — in Hot Zone 2.1 points better in short rounds than in long ones (48.5% against 46.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 28.47.3 %
Popularity 66.0.99 %
Breadth 0.0% of maps
Counter safety 9.27.5 %
Star rate 30.18.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/02 — 45.5% from 596 appearances08/03 — 46.9% from 2,004 appearances08/04 — 47.0% from 12,521 appearances08/05 — 47.6% from 48,575 appearances08/06 — 48.1% from 32,800 appearances08/07 — 49.0% from 7,599 appearances08/08 — 48.0% from 7,466 appearances08/09 — 47.0% from 8,077 appearances08/10 — 47.2% from 23,058 appearances08/11 — 47.7% from 82,652 appearances08/12 — 48.1% from 134,221 appearances08/13 — 48.1% from 134,849 appearances08/14 — 48.3% from 131,294 appearances08/15 — 48.2% from 125,630 appearances08/16 — 48.2% from 127,602 appearances08/17 — 47.9% from 125,607 appearances08/18 — 47.7% from 110,644 appearances08/19 — 48.3% from 28,538 appearances08/20 — 47.9% from 733 appearances08/21 — 49.2% from 4,692 appearances08/22 — 47.7% from 5,992 appearances08/23 — 47.4% from 6,337 appearances08/24 — 46.3% from 9,390 appearances08/25 — 47.0% from 8,275 appearances08/26 — 46.5% from 1,054 appearances
45.5%08/02 46.5%08/26

Pick rate

08/02 — 1.8% from 596 appearances08/03 — 1.8% from 2,004 appearances08/04 — 1.9% from 12,521 appearances08/05 — 2.0% from 48,575 appearances08/06 — 1.9% from 32,800 appearances08/07 — 1.9% from 7,599 appearances08/08 — 1.9% from 7,466 appearances08/09 — 1.9% from 8,077 appearances08/10 — 2.0% from 23,058 appearances08/11 — 2.0% from 82,652 appearances08/12 — 2.0% from 134,221 appearances08/13 — 2.0% from 134,849 appearances08/14 — 2.1% from 131,294 appearances08/15 — 2.1% from 125,630 appearances08/16 — 2.2% from 127,602 appearances08/17 — 2.1% from 125,607 appearances08/18 — 2.1% from 110,644 appearances08/19 — 2.0% from 28,538 appearances08/20 — 0.6% from 733 appearances08/21 — 0.8% from 4,692 appearances08/22 — 0.9% from 5,992 appearances08/23 — 1.0% from 6,337 appearances08/24 — 1.1% from 9,390 appearances08/25 — 1.2% from 8,275 appearances08/26 — 1.4% from 1,054 appearances
1.8%08/02 1.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.9 — rewards skill: from Bronze to Masters the win rate climbs by 7.9 points (regression 43.0% to 50.9%). The higher the tier, the better he does.

Bronze — 44.7% from 3,942 gamesSilver — 43.6% from 18,397 gamesGold — 46.4% from 172,055 gamesDiamond — 46.9% from 216,439 gamesMythic — 48.0% from 1,180,749 gamesLegendary — 50.7% from 187,215 gamesMasters — 54.1% from 1,907 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 3 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockout 50.7%
1352 63
Ring of Fire Hot Zone 50.2%
1523 65
Center Stage Brawl Ball 49.5%
2210 70
Deathcap Trap Gem Grabprev. season 47.9%
43458 100
Crystal Arcade Gem Grabprev. season 47.8%
40919 100
Shooting Star Bounty 50.4%
983 58
Flaring Phoenix Knockout 49.3%
1903 68
Sneaky Fields Brawl Ball 49.2%
1668 66
Open Business Hot Zone 49.0%
1578 65
Out in the Open Knockout 48.9%
1607 66
Dueling Beetles Hot Zone 48.7%
1565 65
Beach Ball Brawl Ball+Legendary + Diamond 51.0%
359 43
Hideout Bounty 48.8%
1128 60
Gem Fort Gem Grab 48.5%
1144 61
Undermine Gem Grab 47.9%
1446 64
Layer Cake Bounty 47.8%
1420 64
Spiraling Out Brawl Ball 47.3%
1735 67
Hard Rock Mine Gem Grab 47.6%
1229 62
Belle's Rock Knockout 47.2%
1586 65
Pinhole Punt Brawl Ball+Legendary + Diamond 48.4%
419 46
Double Swoosh Gem Grab 46.7%
1603 66
Triple Dribble Brawl Ball 46.4%
1502 65
Dry Season Bounty 46.2%
1471 64
Rustic Arcade Gem Grab 46.2%
1253 62
Pinball Dreams Brawl Ball 45.5%
1601 66
Safe(r) Zone Heist 44.7%
671 53
Parallel Plays Hot Zone 43.7%
602 51
Hot Potato Heist 41.5%
786 55
Bridge Too Far Heist 41.3%
583 50
Safe Zone Heist 40.8%
584 50
Pit Stop Heist+Legendary 39.0%
610 51
Kaboom Canyon Heist 38.5%
802 55

Who beats Spike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 帅哥 Legendary 24 38.7% 79.2%
2 暴走機関車のトーマスのThom Diamond 41 37.7% 61.0%
3 スパークル Diamond 20 37.5% 80.0%
4 عنز Legendary 32 37.5% 65.6%
5 Kaneki Ken. Legendary 21 37.1% 76.2%