My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Spike

Damage Dealer Legendary All games Brawl Ball
48.2%Win rate in Brawl Ball
323,557Games
100Trust Score
74. of 106Rank in Brawl Ball

Best map: CYBERBOSS BROCK with 70.3% from 17,770 games.

Trophy Roadchange

Profile

Win ratePopularityBreadth 16.Counter safetyStar rate
Win rate 29.48.2 %
Popularity 76.1.15 %
Breadth 16.11% of maps
Counter safety 58.37.7 %
Star rate 24.15.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/25, 24 days. 5 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/25.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/02 — 39.4% from 437 appearances08/03 — 45.5% from 846 appearances08/04 — 42.0% from 6,302 appearances08/05 — 45.4% from 23,952 appearances08/06 — 52.4% from 10,261 appearances08/07 — 46.7% from 1,975 appearances08/08 — 44.3% from 2,904 appearances08/09 — 51.1% from 3,631 appearances08/10 — 49.1% from 5,855 appearances08/11 — 49.6% from 14,062 appearances08/12 — 49.3% from 19,629 appearances08/13 — 48.0% from 32,085 appearances08/14 — 49.5% from 25,289 appearances08/15 — 50.3% from 22,998 appearances08/16 — 49.2% from 26,318 appearances08/17 — 49.0% from 21,549 appearances08/18 — 47.7% from 25,531 appearances08/19 — 45.6% from 27,746 appearances08/20 — 47.9% from 10,336 appearances08/21 — 46.8% from 6,945 appearances08/22 — 44.7% from 7,049 appearances08/23 — 48.0% from 6,948 appearances08/24 — 50.6% from 11,973 appearances08/25 — 50.4% from 8,486 appearances
39.4%08/02 50.4%08/25

Pick rate

08/02 — 1.5% from 437 appearances08/03 — 1.4% from 846 appearances08/04 — 1.4% from 6,302 appearances08/05 — 1.3% from 23,952 appearances08/06 — 1.2% from 10,261 appearances08/07 — 1.2% from 1,975 appearances08/08 — 1.1% from 2,904 appearances08/09 — 1.1% from 3,631 appearances08/10 — 1.1% from 5,855 appearances08/11 — 1.0% from 14,062 appearances08/12 — 1.1% from 19,629 appearances08/13 — 1.2% from 32,085 appearances08/14 — 1.2% from 25,289 appearances08/15 — 1.2% from 22,998 appearances08/16 — 1.3% from 26,318 appearances08/17 — 1.2% from 21,549 appearances08/18 — 1.2% from 25,531 appearances08/19 — 1.2% from 27,746 appearances08/20 — 1.1% from 10,336 appearances08/21 — 1.1% from 6,945 appearances08/22 — 1.0% from 7,049 appearances08/23 — 0.9% from 6,948 appearances08/24 — 0.9% from 11,973 appearances08/25 — 0.9% from 8,486 appearances
1.5%08/02 0.9%08/25

On which maps

Brawl Ball

Where this brawler works. Filtered to Brawl Ball: 18 of 167 maps.

MapWin rateGamesTrust
No Good Deed Brawl Ball 57.8%
4451 81
Slalom Slam Brawl Ball 55.8%
4051 79
Bustling Business Brawl Ball 52.4%
17583 100
Spiraling Out Brawl Ball 51.5%
14117 98
Backyard Bowl Brawl Ball 51.4%
10673 94
Deadlock Brawl Ball 51.1%
12749 97
Match 1123581321 Brawl Ball 50.7%
16135 100
Beach Ball Brawl Ball 50.2%
20435 100
Nutmeg Brawl Ball 50.2%
14717 99
Triple Dribble Brawl Ball 49.2%
15527 100
Pinball Dreams Brawl Ball 48.9%
20299 100
Pinhole Punt Brawl Ball 47.6%
47130 100
Grass Knot Brawl Ball 47.8%
24350 100
Pool Party Brawl Ball 51.0%
520 49
Sunny Soccer Brawl Ball 45.2%
23196 100
Super Beach Brawl Ball 44.8%
43693 100
Sneaky Fields Brawl Ball 44.0%
27670 100
Singed Earth Brawl Ball 44.5%
6261 86

Against whom

Direct duels in Brawl Ball: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.0% against Juju in Hot Zone. On average the worst case sits at 28.9%.

Counters

Spike counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Ash 59.7% 936 games Bibi 54.9% 4,258 games Bull 53.0% 2,863 games Damian 54.4% 1,074 games Frank 51.2% 3,042 games Clancy 54.5% 440 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 スパークル Diamond 20 37.9% 80.0%
2 暴走機関車のトーマスのThom Diamond 39 37.8% 61.5%
3 Kaneki Ken. Legendary 21 37.5% 76.2%
4 🔝🔝CARL🔝🔝 Legendary 37 36.9% 59.5%
5 さかもと Diamond 35 36.7% 60.0%