My roster

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EN

Sprout

Artillery Mythic Ranked · Diamond Brawl Ball
40.8%Win rate in Brawl Ball
1,833Games
68Trust Score
93. of 105Rank in Brawl Ball
+6.5Skill bonus

Best map: Belle's Rock with 56.4% from 4,719 games.

Wins late — in Bounty 6.5 points better in long rounds than in short ones (56.5% against 50.0%, split at 97 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win rate 11.PopularityBreadthCounter safetyStar rate
Win rate 11.40.8 %
Popularity 25.0.12 %
Breadth 50.17% of maps
Counter safety 11.≈ 32.2 %
Star rate 16.14.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 50th means “better than 50% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 15 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 32.8% from 61 appearances08/06 — 33.6% from 113 appearances08/13 — 41.5% from 94 appearances08/14 — 51.6% from 93 appearances08/15 — 39.7% from 116 appearances08/16 — 40.0% from 100 appearances08/17 — 46.9% from 96 appearances08/18 — 42.0% from 119 appearances08/20 — 38.5% from 260 appearances08/21 — 43.3% from 367 appearances08/22 — 42.3% from 312 appearances08/23 — 38.4% from 237 appearances08/24 — 44.4% from 288 appearances08/25 — 37.8% from 286 appearances08/26 — 36.1% from 83 appearances
32.8%08/05 36.1%08/26

Pick rate

08/05 — 0.1% from 61 appearances08/06 — 0.1% from 113 appearances08/13 — 0.2% from 94 appearances08/14 — 0.1% from 93 appearances08/15 — 0.2% from 116 appearances08/16 — 0.1% from 100 appearances08/17 — 0.1% from 96 appearances08/18 — 0.2% from 119 appearances08/20 — 0.1% from 260 appearances08/21 — 0.1% from 367 appearances08/22 — 0.1% from 312 appearances08/23 — 0.1% from 237 appearances08/24 — 0.1% from 288 appearances08/25 — 0.1% from 286 appearances08/26 — 0.1% from 83 appearances
0.1%08/05 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +6.5 — rewards skill: from Silver to Legendary the win rate climbs by 6.5 points (regression 38.8% to 45.3%). The higher the tier, the better he does.

Silver — 48.6% from 323 gamesGold — 40.1% from 3,020 gamesDiamond — 40.8% from 2,762 gamesMythic — 43.4% from 9,374 gamesLegendary — 47.1% from 2,258 games
SilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 43.5%
457 47
Pinball Dreams Brawl Ball 42.2%
446 46
Spiraling Out Brawl Ball 40.9%
1075 60
Beach Ball Brawl Ball 36.8%
76 20
Pinhole Punt Brawl Ball 30.6%
49 13
Sneaky Fields Brawl Ballprev. season 39.6%
1803 67
Center Stage Brawl Ballprev. season 39.2%
2156 70

Against whom

Direct duels in Brawl Ball: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 21.3% against Bolt in Gem Grab. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ruffs 53.8% 65 games Ash 50.8% 118 games Bibi 47.0% 532 games Darryl 51.3% 78 games Bull 46.6% 354 games 8-Bit 49.3% 67 games

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CODE:YESHUA69 Legendary 25 39.1% 80.0%
2 Kyriunix Masters 26 36.9% 69.2%
3 시후왕자 Mythic 55 36.2% 52.7%
4 Gaby🥶 Masters 22 35.6% 68.2%
5 Reekiix🥹 Masters 25 35.5% 64.0%