Best map: Belle's Rock with 56.4% from 4,719 games.
Wins late — in Bounty 6.5 points better in long rounds than in short ones (56.5% against 50.0%, split at 97 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/26, 15 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +6.5 — rewards skill: from Silver to Legendary the win rate climbs by 6.5 points (regression 38.8% to 45.3%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble ![]() |
43.5% | 457 | 47 | ||
Pinball Dreams ![]() |
42.2% | 446 | 46 | ||
Spiraling Out ![]() |
40.9% | 1075 | 60 | ||
Beach Ball ![]() |
36.8% | 76 | 20 | ||
Pinhole Punt ![]() |
30.6% | 49 | 13 | ||
Sneaky Fields prev. season |
39.6% | 1803 | 67 | ||
Center Stage prev. season |
39.2% | 2156 | 70 |
Direct duels in Brawl Ball: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.3% against Bolt in Gem Grab. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ruffs
53.8%
65 games
Ash
50.8%
118 games
Bibi
47.0%
532 games
Darryl
51.3%
78 games
Bull
46.6%
354 games
8-Bit
49.3%
67 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | CODE:YESHUA69 | Legendary | 25 | 39.1% | 80.0% |
| 2 | Kyriunix | Masters | 26 | 36.9% | 69.2% |
| 3 | 시후왕자 | Mythic | 55 | 36.2% | 52.7% |
| 4 | Gaby🥶 | Masters | 22 | 35.6% | 68.2% |
| 5 | Reekiix🥹 | Masters | 25 | 35.5% | 64.0% |