My roster

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EN

Sprout

Artillery Mythic Ranked · Gold
47.1%Win rate across all maps
25,993Games
100Trust Score
77. of 105Rank by score
+12.7Skill bonus

Best map: Belle's Rock with 56.3% from 4,499 games.

Wins late — in Bounty 6.5 points better in long rounds than in short ones (56.5% against 50.0%, split at 97 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 26.BreadthCounter safetyStar rate
Win rate 28.47.1 %
Popularity 26.0.19 %
Breadth 33.10% of maps
Counter safety 42.24.9 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 51.1% from 88 appearances08/05 — 53.3% from 276 appearances08/06 — 50.7% from 229 appearances08/20 — 50.8% from 4,380 appearances08/21 — 49.6% from 4,154 appearances08/22 — 47.0% from 3,584 appearances08/23 — 46.4% from 3,300 appearances08/24 — 44.6% from 5,167 appearances08/25 — 45.1% from 4,267 appearances08/26 — 45.8% from 1,141 appearances
51.1%08/04 45.8%08/26

Pick rate

08/04 — 0.2% from 88 appearances08/05 — 0.2% from 276 appearances08/06 — 0.3% from 229 appearances08/20 — 0.2% from 4,380 appearances08/21 — 0.2% from 4,154 appearances08/22 — 0.2% from 3,584 appearances08/23 — 0.2% from 3,300 appearances08/24 — 0.2% from 5,167 appearances08/25 — 0.2% from 4,267 appearances08/26 — 0.2% from 1,141 appearances
0.2%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.7 — rewards skill: from Bronze to Masters the win rate climbs by 12.7 points (regression 42.8% to 55.5%). The higher the tier, the better he does.

Bronze — 48.8% from 543 gamesSilver — 51.7% from 2,243 gamesGold — 47.2% from 26,752 gamesDiamond — 49.6% from 34,957 gamesMythic — 50.6% from 185,369 gamesLegendary — 54.5% from 68,148 gamesMasters — 57.3% from 2,752 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout 56.3%
4499 81
Flaring Phoenix Knockout 55.6%
2172 70
New Horizons Knockout 54.5%
1373 63
Dry Season Bounty 53.2%
978 58
Layer Cake Bounty 51.6%
2096 70
Shooting Star Bounty 52.4%
1118 60
Out in the Open Knockout 50.3%
805 55
Hideout Bounty 49.4%
1345 63
Pinball Dreams Brawl Ball 42.0%
647 52
Rustic Arcade Gem Grab 42.0%
659 52
Gem Fort Gem Grab 41.9%
596 51
Safe Zone Heist 41.7%
547 49
Hard Rock Mine Gem Grab 41.1%
601 51
Beach Ball Brawl Ball 36.4%
66 18
Spiraling Out Brawl Ball 40.8%
601 51
Open Business Hot Zone 40.4%
909 57
Crystal Arcade Gem Grabprev. season 39.8%
1747 67
Pinhole Punt Brawl Ball 29.2%
48 13
Center Stage Brawl Ball 39.5%
745 54
Triple Dribble Brawl Ball 39.4%
640 52
Undermine Gem Grab 38.4%
536 49
Sneaky Fields Brawl Ball 38.4%
735 54
Safe(r) Zone Heist 38.4%
876 57
Pit Stop Heist 38.4%
967 58
Bridge Too Far Heist 38.2%
865 56
Dueling Beetles Hot Zone 37.9%
1566 65
Kaboom Canyon Heist 36.4%
604 51
Ring of Fire Hot Zone 36.3%
830 56
Double Swoosh Gem Grabprev. season 35.3%
1129 60
Parallel Plays Hot Zone 34.3%
697 53
Hot Potato Heist 34.1%
651 52

Who beats Sprout and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CODE:YESHUA69 Legendary 23 38.1% 78.3%
2 Kyriunix Masters 26 36.9% 69.2%
3 시후왕자 Mythic 55 36.2% 52.7%
4 Gaby🥶 Masters 22 35.7% 68.2%
5 Reekiix🥹 Masters 25 35.5% 64.0%